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* Epic analysis!
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* Epic analysis!
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3 |
* ZK does still sound way more dirty, tinny and less bass-ey than most games I play. Is too much bass noise the main problem?
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* ZK does still sound way more dirty, tinny and less bass-ey than most games I play. Is too much bass noise the main problem?
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* Cerb hit noise is imo by far the worst offender for shelf-shaking noise and unpleasant noise. Pillager firing noise is quite pleasant.
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* Cerb hit noise is imo by far the worst offender for shelf-shaking noise and unpleasant noise. Pillager firing noise is quite pleasant.
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* Pleasant/musical sounds > realistic noise, at least for this game. For example having [url=https://freesound.org/people/Aegersum/sounds/345844/]more distant but powerful noises like this[/url] would imo be better than more [url=https://freesound.org/people/EFlexMusic/sounds/388528/]realistic and dirty kind of noise like this[/url]. Yet the first one seems more bass-heavy.
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7 |
* Pleasant/musical sounds > realistic noise, at least for this game. For example having [url=https://freesound.org/people/Aegersum/sounds/345844/]more distant but powerful noises like this[/url] would imo be better than more [url=https://freesound.org/people/EFlexMusic/sounds/388528/]realistic and dirty kind of noise like this[/url]. Yet the first one seems more bass-heavy.
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9 |
*
Could
there
be
some
kind
of
audio
filter
based
on
the
number
of
noise
sources
on
the
battlefield
at
that
time?
What
about
doing
more
distortion/echo/smoothing
based
on
the
camera
distance?
Dulling
things
when
you
are
zoomed
out
because
there
is
likely
to
be
more
sounds?
|
9 |
*
Could
there
be
some
kind
of
audio
filter
based
on
the
number
of
noise
sources
on
the
battlefield
at
that
time?
What
about
doing
more
distortion/echo/smoothing
based
on
the
camera
distance?
Dulling
things
when
you
are
zoomed
out
because
there
is
likely
to
be
more
sounds
noises
on
screen,
but
they
are
further
away?
|