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About the problems of ZKs sounds and possible solutions

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Date Editor Before After
2/11/2023 9:19:28 AMCArankPorkchop before revert after revert
2/11/2023 9:04:33 AMCArankPorkchop before revert after revert
2/11/2023 9:00:13 AMCArankPorkchop before revert after revert
Before After
1 Sorry if that was a bit vague... If you've got the steam version of ZK, the file you're looking to open is zk-stable.sdz (rename to zip first) and it'll have a 'sounds' folder in it. If you have non-steam version, it's one of two files with some long string of characters as a name. For either version, these files will be in your zero-k/games folder. 1 Sorry if that was a bit vague... If you've got the steam version of ZK, the file you're looking to open is zk-stable.sdz (rename to zip first) and it'll have a 'sounds' folder in it. If you have non-steam version, it's one of two files with some long string of characters as a name. For either version, these files will be in your zero-k/games folder.
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3 If you extract that with some archive utility, you should have local copies of the list of .wav files that you can see at https://github.com/ZeroK-RTS/Zero-K/tree/master/sounds in a folder on your machine, and navigating it should have the same file structure that you see on GitHub. 3 If you extract that with some archive utility, you should have local copies of the list of .wav files that you can see at https://github.com/ZeroK-RTS/Zero-K/tree/master/sounds in a folder on your machine, and navigating it should have the same file structure that you see on GitHub.
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5 [spoiler]If there's no joy searching your local install, you can download the github repo as a single zipfile here and extract that to get all of the sounds, instead of one by one. It's ~450MB. https://github.com/ZeroK-RTS/Zero-K/archive/refs/heads/master.zip[/spoiler]