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B1564782 2 on Scaryland v1.02 (Multiplayer)

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Date Editor Before After
2/14/2023 6:29:02 PMNZrankDouble_Helix_DNA before revert after revert
2/14/2023 6:27:14 PMNZrankDouble_Helix_DNA before revert after revert
2/14/2023 6:26:48 PMNZrankDouble_Helix_DNA before revert after revert
2/14/2023 6:23:29 PMNZrankDouble_Helix_DNA before revert after revert
Before After
1 Raiding only stalls when someone has a good position on the map. 1 Raiding only stalls when someone has a good position on the map.
2 \n 2 \n
3 There is no chance I could have used the fencer breakout to win, while you could just porc all the way into my base, supported by Bulkhead. 3 There is no chance I could have used the fencer breakout to win, while you could just porc all the way into my base, supported by Bulkhead.
4 \n 4 \n
5 You keep reclaim in the centre, I cannot because the workers will get killled 5 You keep reclaim in the centre, I cannot because the workers will get killled
6 \n 6 \n
7 I permanently lose ground if I lose units; you can retreat back to your porc, which I could not deal with. 7 I permanently lose ground if I lose units; you can retreat back to your porc, which I could not deal with.
8 \n 8 \n
9 Holding positions presents another problem since the porc keeps me from rapidly reinforcing them, as I need to take a longer route. 9 Holding positions presents another problem since the porc keeps me from rapidly reinforcing them, as I need to take a longer route.
10 \n 10 \n
11 Raiding gives an advantage or at least, helps equalize. But at the end of the day this advantage needs to be enough that I seize initiative and take control of the map. Thus, whatever way you cut it, this porc has to go down. 11 Raiding gives an advantage or at least, helps equalize. But at the end of the day this advantage needs to be enough that I seize initiative and take control of the map. Thus, whatever way you cut it, this porc has to go down.
12 \n 12 \n
13 Seeing that Impaler two-shots a Bulkhead, and takes four to kill a Stinger, making 2 Impaler theoretically means I kill both Stingers within a minute, at minimum 40s as both need to fire twice, while killing at maximum 6 bulkheads at minute if the shots connect. 13 Seeing that Impaler two-shots a Bulkhead, and takes four to kill a Stinger, making 2 Impaler theoretically means I kill both Stingers within a minute, at minimum 40s as both need to fire twice, while killing at maximum 6 bulkheads at minute if the shots connect.
14 \n 14 \n
15 Alternatively just one impaler would stop the porc buildup in the first place so I could send Fencers and Scorcher through. 15 Alternatively just one impaler would stop the porc buildup in the first place so I could send Fencers and Scorcher through.
16 \n
17 Considering that this is only 700M and a facswitch alone is 800M, along with being immediately buildable, maybe Impaler would have been a good choice here