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B1564964 2 on Mecharavaged v1.01 (Multiplayer)

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Date Editor Before After
2/16/2023 1:51:47 AMUSrankcabinboy before revert after revert
2/16/2023 1:49:09 AMUSrankcabinboy before revert after revert
2/16/2023 1:43:41 AMUSrankcabinboy before revert after revert
2/15/2023 11:39:17 PMUSrankcabinboy before revert after revert
2/15/2023 11:36:15 PMUSrankcabinboy before revert after revert
2/15/2023 11:34:15 PMUSrankcabinboy before revert after revert
Before After
1 [quote]I feel like there was nothing I could do.[/quote] 1 [quote]I feel like there was nothing I could do.[/quote]
2 There are various things you could have done better: 2 There are various things you could have done better:
3 \n 3 \n
4 1. Too much was spent on energy in the early game. You gave two expensive solars to each base mex. Combined, these 8 solars were 560 metal total and were providing 16 e/s, worth more than the addtional 14 windmills you built which were 490 metal total and were providing on average 22. 4 e/s. Expanding is worth much more than overdrive in this point of the game. By 4:30 the fourth mex in your base wasn't even built yet as energy was prioritized, despite no need for it. 4 1. Too much was spent on energy in the early game. Two expensive solars were given to each base mex in your base. Combined, these 8 solars were 560 metal total and were providing 16 e/s, worth more than the addtional 14 windmills built, which were 490 metal total and were providing on average 22. 4 e/s. Expanding is worth much more than overdrive in this point of the game. By 4:30 the fourth mex in your base wasn't even built yet as energy was prioritized, despite the fact that your energy income doubled your metal income at this point.
5 \n 5 \n
6 2. By minute 4, four solo glaives are lost to pyros. Not only were these glaives not retreated in time, but solo glaives are generally useless against jumpbots. You require about at least a pack of 3-4 glaives to fight a pyro, and 2 glaives to reliably remove a moderator or constable or puppy. Those four glaives combined could have had enough potential to at least slow enemy expansion, but alone they did literally nothing but some chip damage. 6 2. By minute 4, four solo glaives are lost to pyros. Not only were these glaives not retreated in time, but solo glaives are generally useless against jumpbots. You require about at least a pack of 3-4 glaives to fight a pyro, and 2 glaives to reliably remove a moderator or constable or puppy. Those four glaives combined could have had enough potential to at least slow enemy expansion, but alone they did literally nothing but some chip damage.
7 \n 7 \n
8 3. For the entire game your Recon commander is assisting base instead of expanding to the sides or tanking mid's enemy moderators (preferably with some turrets). Placeholders shouldn't be too much of a concern when you have jump module. 8 3. For the entire game your Recon commander is assisting base instead of expanding to the sides or tanking mid's enemy moderators (preferably with some turrets). Placeholders shouldn't be too much of a concern when you have jump module.
9 \n 9 \n
10 4. At minute 9, a significant portion of your force is ran down through the fortified chokepoint, skyrocketing @HistidineStar's value killed and crippling your potential. I would probably say at this point there's no way to save the game besides a desperate fac switch, as by 10:30 @HistidineStar has already accumulated three Firewalkers with his +4k metal produced and is in the process of snowballing. 10 4. At minute 9, a significant portion of your force is ran down through the fortified chokepoint, skyrocketing @HistidineStar's value killed and crippling your potential. I would probably say at this point there's no way to save the game besides a desperate fac switch, as by 10:30 @HistidineStar has already accumulated three Firewalkers with his +4k metal produced and is in the process of snowballing.
11 \n 11 \n
12 5. Imps are something to consider when curtailing early pyros and/or moderators. 12 5. Imps are something to consider when curtailing early pyros and/or moderators.