1 |
[q]there are some planets in the campaign that you could reasonably infer to have no magnetic field, and such, robots should be pretty useless.[/q]
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1 |
[q]there are some planets in the campaign that you could reasonably infer to have no magnetic field, and such, robots should be pretty useless.[/q]
|
2 |
Those
are
combat
robots
whose
whole
purpose
is
to
destroy
and
be
destroyed,
so
radiation
doesn't
play
such
a
big
role
in
their
short
lifespans.
If
they
were
designed
to
support
life
on
those
planets,
it
would
probably
be
another
story.
|
2 |
Those
are
combat
robots
whose
sole
purpose
is
to
destroy
and
be
destroyed,
so
radiation
doesn't
play
such
a
big
role
in
their
short
lifespans.
If
they
were
designed
to
support
life
on
those
planets,
it
would
probably
be
another
story.
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3 |
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3 |
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4 |
[q]you can look to superweapons for why the "added complexity to combat robots" argument is not very likely[/q]
|
4 |
[q]you can look to superweapons for why the "added complexity to combat robots" argument is not very likely[/q]
|
5 |
Superweapons are mostly stationary objects which are easier to protect from radiation than other units with many moving parts. Also, complexity plays a lesser role here, because you usually build only one superweapon which ends the game by itself. Compare that to cheap units like glaives or scythes. You can build many of them in a short time, as they are designed to overwhelm an enemy, so complex systems on them would add to the cost, make them slower and probably make them more unreliable. Lead plating on a fast combat robot wouldn't work very well. On the other hand, superweapon is a project that is supposed to remain in secret for as long as possible and is not intended for making any direct contact with the enemy, so it can work without mobility and defense systems and pool those resources into damage and/or radiation protection.
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5 |
Superweapons are mostly stationary objects which are easier to protect from radiation than other units with many moving parts. Also, complexity plays a lesser role here, because you usually build only one superweapon which ends the game by itself. Compare that to cheap units like glaives or scythes. You can build many of them in a short time, as they are designed to overwhelm an enemy, so complex systems on them would add to the cost, make them slower and probably make them more unreliable. Lead plating on a fast combat robot wouldn't work very well. On the other hand, superweapon is a project that is supposed to remain in secret for as long as possible and is not intended for making any direct contact with the enemy, so it can work without mobility and defense systems and pool those resources into damage and/or radiation protection.
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