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Realistic nuke

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Date Editor Before After
2/17/2023 4:19:33 PMHRrankbozo before revert after revert
2/17/2023 4:19:25 PMHRrankbozo before revert after revert
Before After
1 [q]there are some planets in the campaign that you could reasonably infer to have no magnetic field, and such, robots should be pretty useless.[/q] 1 [q]there are some planets in the campaign that you could reasonably infer to have no magnetic field, and such, robots should be pretty useless.[/q]
2 Those are combat robots whose whole purpose is to destroy and be destroyed, so radiation doesn't play such a big role in their short lifespans. If they were designed to support life on those planets, it would probably be another story. 2 Those are combat robots whose sole purpose is to destroy and be destroyed, so radiation doesn't play such a big role in their short lifespans. If they were designed to support life on those planets, it would probably be another story.
3 \n 3 \n
4 [q]you can look to superweapons for why the "added complexity to combat robots" argument is not very likely[/q] 4 [q]you can look to superweapons for why the "added complexity to combat robots" argument is not very likely[/q]
5 Superweapons are mostly stationary objects which are easier to protect from radiation than other units with many moving parts. Also, complexity plays a lesser role here, because you usually build only one superweapon which ends the game by itself. Compare that to cheap units like glaives or scythes. You can build many of them in a short time, as they are designed to overwhelm an enemy, so complex systems on them would add to the cost, make them slower and probably make them more unreliable. Lead plating on a fast combat robot wouldn't work very well. On the other hand, superweapon is a project that is supposed to remain in secret for as long as possible and is not intended for making any direct contact with the enemy, so it can work without mobility and defense systems and pool those resources into damage and/or radiation protection. 5 Superweapons are mostly stationary objects which are easier to protect from radiation than other units with many moving parts. Also, complexity plays a lesser role here, because you usually build only one superweapon which ends the game by itself. Compare that to cheap units like glaives or scythes. You can build many of them in a short time, as they are designed to overwhelm an enemy, so complex systems on them would add to the cost, make them slower and probably make them more unreliable. Lead plating on a fast combat robot wouldn't work very well. On the other hand, superweapon is a project that is supposed to remain in secret for as long as possible and is not intended for making any direct contact with the enemy, so it can work without mobility and defense systems and pool those resources into damage and/or radiation protection.