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Hi all,
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Hi all,
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TLDR; Smoke bomb missile, prevents targeting.
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TLDR; Smoke bomb missile, prevents targeting.
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I've been wondering how to increase the depth of Air vs AA play.
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I've been wondering how to increase the depth of Air vs AA play.
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Currently
AA
ends
up
tends
to
effectively
cut-off
Air
from
attacking
anything
except
the
frontline.
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Currently
AA
tends
to
effectively
cut-off
Air
from
attacking
anything
except
the
frontline.
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And, mobile AA can become so dense on the frontline that even likhos can't do much.
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And, mobile AA can become so dense on the frontline that even likhos can't do much.
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I of course do think that AA should beat Air. Otherwise it would be pointless.
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I of course do think that AA should beat Air. Otherwise it would be pointless.
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Would it be possible to add a new missile (shot from silo) that produces a smoke cloud?
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Would it be possible to add a new missile (shot from silo) that produces a smoke cloud?
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Units inside the cloud would be treated as invisible, but preferably still kinda visible to the players.
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Units inside the cloud would be treated as invisible, but preferably still kinda visible to the players.
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If the smoke cloud is of decent size, this would allow flying planes thru the cloud safely.
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If the smoke cloud is of decent size, this would allow flying planes thru the cloud safely.
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Actual size, duration, range and cost of this missile would be tricky to balance though..
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Actual size, duration, range and cost of this missile would be tricky to balance though..
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Previous topic, old: http://zero-k.info/Forum/Thread/29660
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Previous topic, old: http://zero-k.info/Forum/Thread/29660
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