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Smoke missile

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Date Editor Before After
2/19/2023 3:02:46 PMNOranktalas before revert after revert
Before After
1 Hi all, 1 Hi all,
2 \n 2 \n
3 TLDR; Smoke bomb missile, prevents targeting. 3 TLDR; Smoke bomb missile, prevents targeting.
4 \n 4 \n
5 I've been wondering how to increase the depth of Air vs AA play. 5 I've been wondering how to increase the depth of Air vs AA play.
6 \n 6 \n
7 Currently AA ends up tends to effectively cut-off Air from attacking anything except the frontline. 7 Currently AA tends to effectively cut-off Air from attacking anything except the frontline.
8 And, mobile AA can become so dense on the frontline that even likhos can't do much. 8 And, mobile AA can become so dense on the frontline that even likhos can't do much.
9 \n 9 \n
10 I of course do think that AA should beat Air. Otherwise it would be pointless. 10 I of course do think that AA should beat Air. Otherwise it would be pointless.
11 \n 11 \n
12 Would it be possible to add a new missile (shot from silo) that produces a smoke cloud? 12 Would it be possible to add a new missile (shot from silo) that produces a smoke cloud?
13 \n 13 \n
14 Units inside the cloud would be treated as invisible, but preferably still kinda visible to the players. 14 Units inside the cloud would be treated as invisible, but preferably still kinda visible to the players.
15 If the smoke cloud is of decent size, this would allow flying planes thru the cloud safely. 15 If the smoke cloud is of decent size, this would allow flying planes thru the cloud safely.
16 \n 16 \n
17 Actual size, duration, range and cost of this missile would be tricky to balance though.. 17 Actual size, duration, range and cost of this missile would be tricky to balance though..
18 \n 18 \n
19 Previous topic, old: http://zero-k.info/Forum/Thread/29660 19 Previous topic, old: http://zero-k.info/Forum/Thread/29660