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New type of terra - aquaduct

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Date Editor Before After
2/22/2023 3:22:01 AMPLrankrookstoo before revert after revert
Before After
1 i dunno how you calc the price, is it (m+e)/per grid pixel cubed? 1 i dunno how you calc the price, is it (m+e)/per grid pixel cubed?
2 \n 2 \n
3 like you have height map and do order to modify heigth map, so you have set of map pixels that are affected, and you calculate displacement per each pixel and sum them to have volume of displacment that is the price? thats where the redmine.org project managment might be handy, people who wanna do things to improve and post patches are clueless where everything is... 3 like you have height map and do order to modify heigth map, so you have set of map pixels that are affected, and you calculate displacement per each pixel and sum them to have volume of displacment that is the price? thats where the redmine.org project managment might be handy, people who wanna do things to improve and post patches are clueless where everything is...
4 \n 4 \n
5 on another note i was thinking on other terra modifier:
6 SAND CASTLE
7 \n
8 where you place a box like ramp, and terra algos make a castle with opened up back, and walls that are bot climbable with ramps on the back to vehs go in....
5 \n 9 \n
10 \n
11 and third thing that would be cool to have with terra is bitmap craters, so you like bitmap a crater heightmap instead of doing algorithmic craters ... imagine a cool nuke crater like:
12 \n
13 https://images.newscientist.com/wp-content/gallery/impact-craters/00661e5ac2f.jpg
14 or at least instead of bitmap heightmap crater a lookup table based instead of algorythimic, where instead of algo heightmap over R, you use R to look more like real crater than sine wave... ___/\-/\____ imagine a proper crater with jagged edges of the bowl and something like logarithiimic/power function fallof..., with random added at the edge of the bowl.