1 |
If you are fighting pure underwater amphs, Siren should beat all of them comfortably for cost. If you are also fighting Buoy/Grizzly or surface stuff like Lance you will need to add other units.
|
1 |
If you are fighting pure underwater amphs, Siren should beat all of them comfortably for cost. If you are also fighting Buoy/Grizzly or surface stuff like Lance you will need to add other units.
|
2 |
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2 |
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3 |
If you have the freedom to switch to other factories, Claymore is indeed good; also Limpet will really ruin the day of a Duck blob.
|
3 |
If you have the freedom to switch to other factories, Claymore is indeed good; also Limpet will really ruin the day of a Duck blob.
|
4 |
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4 |
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5 |
I
think
that
if
you
win
sea
on
Folsom
you
should
outright
expect
the
opposition
to
send
a
wave
of
Ducks
from
the
land
at
you
at
some
point.
Plan
in
advance
for
what
you
will
do
when
this
happens.
|
5 |
I
think
that
if
you
win
sea
on
Folsom
you
should
outright
expect
the
opposition
to
send
a
wave
of
Ducks
from
the
land
at
you
at
some
point.
Plan
in
advance
for
what
you
will
do
when
this
happens.
(
Don't
overcommit
to
anti-Duck
though,
sometimes
it
is
a
ball
of
hovers
instead.
)
|
6 |
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|
6 |
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|
7 |
[quote]deep ridges under the sea[/quote]
|
7 |
[quote]deep ridges under the sea[/quote]
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8 |
I have considered that in the past, but the difficulty in seeing and understanding underwater terrain has always seemed like too large a price to pay.
|
8 |
I have considered that in the past, but the difficulty in seeing and understanding underwater terrain has always seemed like too large a price to pay.
|
9 |
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9 |
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10 |
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|
10 |
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