Loading...
  OR  Zero-K Name:    Password:   

Post edit history

B1574572 32 on Mecharavaged v1.01 (Multiplayer)

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
2/27/2023 1:59:17 PMUSrankcabinboy before revert after revert
2/27/2023 1:56:52 PMUSrankcabinboy before revert after revert
2/27/2023 1:56:23 PMUSrankcabinboy before revert after revert
2/27/2023 1:55:06 PMUSrankcabinboy before revert after revert
2/27/2023 1:53:56 PMUSrankcabinboy before revert after revert
2/27/2023 1:53:23 PMUSrankcabinboy before revert after revert
2/27/2023 1:48:15 PMUSrankcabinboy before revert after revert
2/27/2023 1:39:18 PMUSrankcabinboy before revert after revert
Before After
1 Ultimately this 32 player lobby was decided by 2 players in under 8 minutes, with more than half of the players sitting in base to rush a unit for most of that timespan. That might be arguably "good teamplay" but I wouldn't describe it as good gameplay. 1 Ultimately this 32 player lobby was decided by 2 players in under 8 minutes, with more than half of the players sitting in base to rush a unit for most of that timespan. That might be arguably "good teamplay" but I wouldn't describe it as good gameplay.
2 \n 2 \n
3 There isn't even enough space to plop factories within the startboxes. My factory plate got blocked by someone else's fusion. 3 There isn't even enough space to plop factories within the startboxes. My factory plate got blocked by someone else's fusion.
4 \n 4 \n
5 If a yellow medal player sends a paladin through without screen then that's on them, not on their teammates. In this case this mistake in the face of @mojjj's lobster decides the game. 5 If a yellow medal player sends a paladin through without screen then that's on them, not on their teammates. In this case, this mistake in the face of @mojjj's lobster decides the game.