Loading...
  OR  Zero-K Name:    Password:   

Post edit history

PSA: Air is not the only AA

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
3/6/2023 1:22:59 PMEErankAdminAnarchid before revert after revert
3/6/2023 1:21:15 PMEErankAdminAnarchid before revert after revert
3/6/2023 1:21:02 PMEErankAdminAnarchid before revert after revert
Before After
1 I think the ideal is something like 70% your air player countering the enemy air player 20% your token ground AA pieces making it hard for the enemy air player to come into your area and not lose the air fight badly, 10% eventual completion of long-range ground AA making it possible for your air player to relax later in the game 1 I think the ideal is something like 70% your air player countering the enemy air player 20% your token ground AA pieces making it hard for the enemy air player to come into your area and not lose the air fight badly, 10% eventual completion of long-range ground AA making it possible for your air player to relax later in the game
2 \n
3 Relying only on fighter screens will let the enemy eventually win the air superiority fight, relying only on ground aa will just get you bombed by massive local overmatch or anywhere the AA isn't, and/or crushed on ground due to overinvestment, relying only on mega statics likely just gets them bombed before they are completed.