Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Opinion: Being able to see the enemy is "cool"

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
3/8/2023 10:04:45 PMUSrankJhopmemes before revert after revert
Before After
1 For starters, I would like to apologize for my rudeness earlier, I believe that I misinterpreted the situation. I'll try to not do that again. 1 For starters, I would like to apologize for my rudeness earlier, I believe that I misinterpreted the situation. I'll try to not do that again.
2 @fiendicus_prime What I like about the current cloaking system is that you can hide anything in it, and that it allows you to make it harder for the enemy to figure out what units you have, and in general, its flexibility and usefulness in all stages of the game. After taking a break and thinking about it, I'll agree that cloaking could use a small nerf. However, I do not believe that doing anything that doesn't allow or makes it harder for the cloaker to do its job should be done, such as increasing the decloak time or decreasing area cloaking's range. Instead, I think that making every unit in the area cloak's radius pay for it's cloak in energy would work. This is because of a couple reasons; 2 @fiendicus_prime What I like about the current cloaking system is that you can hide anything in it, and that it allows you to make it harder for the enemy to figure out what units you have, and in general, its flexibility and usefulness in all stages of the game. After taking a break and thinking about it, I'll agree that cloaking could use a small nerf. However, I do not believe that doing anything that doesn't allow or makes it harder for the cloaker to do its job should be done, such as increasing the decloak time or decreasing area cloaking's range. Instead, I think that making every unit in the area cloak's radius pay for it's cloak in energy would work. This is because of a couple reasons;
3 \n 3 \n
4 1. Increasing the energy cost to use cloakers would be stupid, as you could just build more energy, and it would make shields seem superior as they don't have any passive energy consumption. 4 1. Increasing the energy cost to use cloakers would be stupid, as you could just build more energy, and it would make shields seem superior as they don't have any passive energy consumption.
5 2. So far as I've seen, area cloakers have a flat energy consumption rate for their abilities, so taking that away and implementing consumption biased on the number of units might balance it out with its effectiveness. Of course, this would disproportionately affect raiders, so some tweaks would have to be implemented, such as all light and raider units not costing anything, units that already cloak costing whichever energy usage is lower, medium and heavy units costing maybe their metal cost/1000, with a max at around 10 for medium, and 20 for heavy. 5 2. So far as I've seen, area cloakers have a flat energy consumption rate for their abilities, so taking that away and implementing consumption biased on the number of units might balance it out with its effectiveness. Of course, this would disproportionately affect raiders, so some tweaks would have to be implemented, such as all light and raider units not costing anything, units that already cloak costing whichever energy usage is lower, medium and heavy units costing maybe their metal cost/10000, with a max at around 10 for medium, and 20 for heavy.
6 \n 6 \n
7 Or you could ignore this and use artillery. As stated earlier, all of this makes shields seem superior, so maybe a passive energy cost for them too? 7 Or you could ignore this and use artillery. As stated earlier, all of this makes shields seem superior, so maybe a passive energy cost for them too?