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Opinion: Being able to see the enemy is "cool"

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Date Editor Before After
3/9/2023 12:12:15 AMEErankAdminAnarchid before revert after revert
3/9/2023 12:11:57 AMEErankAdminAnarchid before revert after revert
3/9/2023 12:11:19 AMEErankAdminAnarchid before revert after revert
3/9/2023 12:08:31 AMEErankAdminAnarchid before revert after revert
3/9/2023 12:05:56 AMEErankAdminAnarchid before revert after revert
3/9/2023 12:05:22 AMEErankAdminAnarchid before revert after revert
Before After
1 [q]Cloaking is one of the things that makes the game so much fun, and adds a layer of strategy that wouldn't be as present if tactical cloaking were nerfed. With a heavy tactical cloaking nerf, the game could become more of just a braindead race to build more units, with hardly any consideration for complex strategic decisions before deciding to attack[/q] 1 [q]Cloaking is one of the things that makes the game so much fun, and adds a layer of strategy that wouldn't be as present if tactical cloaking were nerfed. With a heavy tactical cloaking nerf, the game could become more of just a braindead race to build more units, with hardly any consideration for complex strategic decisions before deciding to attack[/q]
2 Are you seriously claiming that "!setoptions disabledunits=Cornea,Iris" is all that stands between ZK and "just a braindead race to build more units"? 2 Are you seriously claiming that "!setoptions disabledunits=Cornea,Iris" is all that stands between ZK and "just a braindead race to build more units"?
3 \n 3 \n
4 A majority of 1v1 games don't feature area cloakers used in tactical role. I presume you also will have to claim they're braindead unit spam? 4 A majority of 1v1 games don't feature area cloakers used in tactical role. I presume you also will have to claim they're braindead unit spam?
5 \n 5 \n
6 I also assume that any pot games in which the cloaker use did not tile the entire frontline are examples of "braindead race to build more units"? 6 I also assume that any pot games in which the cloaker use did not tile the entire frontline are examples of "braindead race to build more units"?
7 \n 7 \n
8 Very well, then we indeed disagree. 8 Very well, then we indeed disagree.
9 \n 9 \n
10 [q]You'd need to at least make it require hitting units. [/q] 10 [q]You'd need to at least make it require hitting units. [/q]
11 Fair. What if any unit firing, being damaged, or being touched by decloak radius inside the cloaker field acts as the trigger to decloak everything else inside? Essentially current rules, but all units inside the field ( possibly with exception for ones with innate cloak) share the decloak triggers. 11 Fair. What if any unit firing, being damaged, or being touched by decloak radius inside the cloaker field acts as the trigger to decloak everything else inside? Essentially current rules, but all units inside the field ( possibly with exception for ones with innate cloak) share the decloak triggers and decloak as one.