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[q]Cloaking is one of the things that makes the game so much fun, and adds a layer of strategy that wouldn't be as present if tactical cloaking were nerfed. With a heavy tactical cloaking nerf, the game could become more of just a braindead race to build more units, with hardly any consideration for complex strategic decisions before deciding to attack[/q]
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[q]Cloaking is one of the things that makes the game so much fun, and adds a layer of strategy that wouldn't be as present if tactical cloaking were nerfed. With a heavy tactical cloaking nerf, the game could become more of just a braindead race to build more units, with hardly any consideration for complex strategic decisions before deciding to attack[/q]
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Are you seriously claiming that "!setoptions disabledunits=Cornea,Iris" is all that stands between ZK and "just a braindead race to build more units"?
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Are you seriously claiming that "!setoptions disabledunits=Cornea,Iris" is all that stands between ZK and "just a braindead race to build more units"?
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A majority of 1v1 games don't feature area cloakers used in tactical role. I presume you also will have to claim they're braindead unit spam?
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A majority of 1v1 games don't feature area cloakers used in tactical role. I presume you also will have to claim they're braindead unit spam?
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I also assume that any pot games in which the cloaker use did not tile the entire frontline are examples of "braindead race to build more units"?
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I also assume that any pot games in which the cloaker use did not tile the entire frontline are examples of "braindead race to build more units"?
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Very well, then we indeed disagree.
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Very well, then we indeed disagree.
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[q]You'd need to at least make it require hitting units. [/q]
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[q]You'd need to at least make it require hitting units. [/q]
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11 |
Fair.
What
if
any
unit
firing,
being
damaged,
or
being
touched
by
decloak
radius
inside
the
cloaker
field
acts
as
the
trigger
to
decloak
everything
else
inside?
Essentially
current
rules,
but
all
units
inside
the
field
(
possibly
with
exception
for
ones
with
innate
cloak)
share
the
decloak
triggers.
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11 |
Fair.
What
if
any
unit
firing,
being
damaged,
or
being
touched
by
decloak
radius
inside
the
cloaker
field
acts
as
the
trigger
to
decloak
everything
else
inside?
Essentially
current
rules,
but
all
units
inside
the
field
(
possibly
with
exception
for
ones
with
innate
cloak)
share
the
decloak
triggers
and
decloak
as
one.
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