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Vote to split Teams - All Welcome into 2 smaller teams rooms?

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Date Editor Before After
4/16/2023 12:18:40 PMSGrankLu5ck before revert after revert
Before After
1 @malric 1 @malric
2 For once, you got me there. That is right, just because the poll says something, it doesn't always mean it is always true. That is something @dyth68 need to learn. 2 For once, you got me there. That is right, just because the poll says something, it doesn't always mean it is always true. That is something @dyth68 need to learn.
3 \n 3 \n
4 I think I need to define what I constitute as "excessive". I mentioned "waiting time", yes? To me, when waiting time exceed a game, only then that is considered "excessive". Why that is important because you need to understand the nature of lob pot. 4 I think I need to define what I constitute as "excessive". I mentioned "waiting time", yes? To me, when waiting time exceed a game, only then that is considered "excessive". Why that is important because you need to understand the nature of lob pot.
5 \n 5 \n
6 ZK does not have a huge playerbase to match make with, unlike valorant, fornite, csgo, dota, pubg etc.. What this means that chances of quality gameplays or in other words, satisfying gameplays are far in between. Why? As mentioned earlier post, players skills and mentalities varies greatly. 6 ZK does not have a huge playerbase to match make with, unlike valorant, fornite, csgo, dota, pubg etc.. What this means that chances of quality gameplays or in other words, satisfying gameplays are far in between. Why? As mentioned earlier post, players skills and mentalities varies greatly.
7 \n 7 \n
8 This pot is formed under the conditions of lack of players to match make with, so the skills and mentality naturally varies greatly. In this kind of environment, quality gameplays are as mentioned, far in between. What this means is it will result in great population fluctuation. Why this matters because if your turnover rate is so high, high to the point that your waiting time is at most one game, then is it still realistic to actively intervene the creation of 2nd pot when the two pots more than likely to collapse to reform back into one? What did you managed to achieve in the end? 8 This pot is formed under the conditions of lack of players to match make with, so the skills and mentality naturally varies greatly. In this kind of environment, quality gameplays are as mentioned, far in between. What this means is it will result in great population fluctuation. Why this matters because if your turnover rate is so high, high to the point that your waiting time is at most one game, then is it still realistic to actively intervene the creation of 2nd pot when the two pots more than likely to collapse to reform back into one? What did you managed to achieve in the end?
9 \n 9 \n
10 Now, OP original post is to form smaller team. It was never about creating a second pot due to extra players. But you want to discuss about dealing with extra players to warrant a creation of a second pot. I can only tell you that there's need to be a threshold, a threshold of players significant enough that it won't deplete within a gameplay, enough that people won't feel the need to simply exit the room and collapse to the other room. Just by saying this, you should get that the threshold for this will be high and honestly, when it reached that high, players would form the 2nd room without you intervening. 10 Now, OP original post is to form smaller team. It was never about creating a second pot due to extra players. But you want to discuss about dealing with extra players to warrant a creation of a second pot. I can only tell you that there's need to be a threshold, a threshold of players significant enough that it won't deplete within a gameplay, enough that people won't feel the need to simply exit the room and collapse to the other room. Just by saying this, you should get that the threshold for this will be high and honestly, I haven't seen it reached high enough for people to feel comfortable to stay at for a year. Yesterday we do had a lot of people, almost reaching what I feel a good threshold but is gone within a game.