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@malric
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@malric
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For once, you got me there. That is right, just because the poll says something, it doesn't always mean it is always true. That is something @dyth68 need to learn.
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For once, you got me there. That is right, just because the poll says something, it doesn't always mean it is always true. That is something @dyth68 need to learn.
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3 |
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I think I need to define what I constitute as "excessive". I mentioned "waiting time", yes? To me, when waiting time exceed a game, only then that is considered "excessive". Why that is important because you need to understand the nature of lob pot.
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I think I need to define what I constitute as "excessive". I mentioned "waiting time", yes? To me, when waiting time exceed a game, only then that is considered "excessive". Why that is important because you need to understand the nature of lob pot.
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ZK does not have a huge playerbase to match make with, unlike valorant, fornite, csgo, dota, pubg etc.. What this means that chances of quality gameplays or in other words, satisfying gameplays are far in between. Why? As mentioned earlier post, players skills and mentalities varies greatly.
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ZK does not have a huge playerbase to match make with, unlike valorant, fornite, csgo, dota, pubg etc.. What this means that chances of quality gameplays or in other words, satisfying gameplays are far in between. Why? As mentioned earlier post, players skills and mentalities varies greatly.
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This pot is formed under the conditions of lack of players to match make with, so the skills and mentality naturally varies greatly. In this kind of environment, quality gameplays are as mentioned, far in between. What this means is it will result in great population fluctuation. Why this matters because if your turnover rate is so high, high to the point that your waiting time is at most one game, then is it still realistic to actively intervene the creation of 2nd pot when the two pots more than likely to collapse to reform back into one? What did you managed to achieve in the end?
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8 |
This pot is formed under the conditions of lack of players to match make with, so the skills and mentality naturally varies greatly. In this kind of environment, quality gameplays are as mentioned, far in between. What this means is it will result in great population fluctuation. Why this matters because if your turnover rate is so high, high to the point that your waiting time is at most one game, then is it still realistic to actively intervene the creation of 2nd pot when the two pots more than likely to collapse to reform back into one? What did you managed to achieve in the end?
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9 |
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10 |
Now,
OP
original
post
is
to
form
smaller
team.
It
was
never
about
creating
a
second
pot
due
to
extra
players.
But
you
want
to
discuss
about
dealing
with
extra
players
to
warrant
a
creation
of
a
second
pot.
I
can
only
tell
you
that
there's
need
to
be
a
threshold,
a
threshold
of
players
significant
enough
that
it
won't
deplete
within
a
gameplay,
enough
that
people
won't
feel
the
need
to
simply
exit
the
room
and
collapse
to
the
other
room.
Just
by
saying
this,
you
should
get
that
the
threshold
for
this
will
be
high
and
honestly,
when
it
reached
that
high,
players
would
form
the
2nd
room
without
you
intervening.
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10 |
Now,
OP
original
post
is
to
form
smaller
team.
It
was
never
about
creating
a
second
pot
due
to
extra
players.
But
you
want
to
discuss
about
dealing
with
extra
players
to
warrant
a
creation
of
a
second
pot.
I
can
only
tell
you
that
there's
need
to
be
a
threshold,
a
threshold
of
players
significant
enough
that
it
won't
deplete
within
a
gameplay,
enough
that
people
won't
feel
the
need
to
simply
exit
the
room
and
collapse
to
the
other
room.
Just
by
saying
this,
you
should
get
that
the
threshold
for
this
will
be
high
and
honestly,
I
haven't
seen
it
reached
high
enough
for
people
to
feel
comfortable
to
stay
at
for
a
year.
Yesterday
we
do
had
a
lot
of
people,
almost
reaching
what
I
feel
a
good
threshold
but
is
gone
within
a
game.
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