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[q]The main downside is that what you describe essentially already happened (it was one of the first things tried, maybe over a decade ago now) and it doesn't work. Here is what happens.[/q]
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[q]The main downside is that what you describe essentially already happened (it was one of the first things tried, maybe over a decade ago now) and it doesn't work. Here is what happens.[/q]
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[q] At least one of the rooms becomes sad when they load into the game and find 16 players rather than the expected 32.[/q]
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[q] At least one of the rooms becomes sad when they load into the game and find 16 players rather than the expected 32.[/q]
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My initial reading of the proposal above was that it would be two [i]games[/i] running in [u]one[/u] [i]room[/i].
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My initial reading of the proposal above was that it would be two [i]games[/i] running in [u]one[/u] [i]room[/i].
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With the room then essentially being a chat-enabled matchmaker queue, or something.
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With the room then essentially being a chat-enabled matchmaker queue, or something.
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So games get split, but the community stays together, and also !exiting to go back to "main" does nothing because you're already there.
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So games get split, but the community stays together, and also !exiting to go back to "main" does nothing because you're already there.
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Re-reading i guess it was actually a proposal for a full split with a temporary merged room, which is different, so nevermind. Maybe the room-as-queue could work, maybe not.
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Re-reading i guess it was actually a proposal for a full split with a temporary merged room, which is different, so nevermind. Maybe the room-as-queue could work, maybe not.
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I think with the wait list addition it could work much better, by not creating a second game until there are enough players in the wait list to make its size pass the threshold of "big enough".
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[q]My conclusion I draw from my observations is that while a lot of players like to play small-teams, its not important enough for them to seed their own room. They have 2 choices: Try to organize a small game and potentially fail, or play a clusterfuck now. Since the second option usually wins, it seems that getting a game NOW is more important than the game being the prefered size. [/q]
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[q]My conclusion I draw from my observations is that while a lot of players like to play small-teams, its not important enough for them to seed their own room. They have 2 choices: Try to organize a small game and potentially fail, or play a clusterfuck now. Since the second option usually wins, it seems that getting a game NOW is more important than the game being the prefered size. [/q]
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Aye, that tracks with me. If i am looking for a quick set of robots blowing each other up, then i get a choice between idling with matchmaker 1v1 (~1h wait before game), seeding a micropot (1h+), or jumping into the lob pot (5-10 minutes).
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Aye, that tracks with me. If i am looking for a quick set of robots blowing each other up, then i get a choice between idling with matchmaker 1v1 (~1h wait before game), seeding a micropot (1h+), or jumping into the lob pot (5-10 minutes).
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If i only have one hour to waste, then the pot will give me a guaranteed low-quality game while the other options run the risk of giving me no games.
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If i only have one hour to waste, then the pot will give me a guaranteed low-quality game while the other options run the risk of giving me no games.
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