1 |
Define GG.map_AllowPositionTerraform(x, z) to block a circle just inside the outer edge of the white area, and give that region extremely high hardness. This blocks things like Tremor too, it's all the same system.
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1 |
Define GG.map_AllowPositionTerraform(x, z) to block a circle just inside the outer edge of the white area, and give that region extremely high hardness. This blocks things like Tremor too, it's all the same system.
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3 |
Perhaps
the
cloak
could
have
a
feature
around
it,
like
a
low
rectangular
wall?
Something
clock-like.
It
would
just
make
the
impassibility
more
intuitive,
as
currently
it
just
looks
like
a
flat
texture.
It
looks
like
units
should
be
able
to
walk
on
it
and
the
edge
of
pathability
can
be
hard
to
see.
|
3 |
Perhaps
the
clock
could
have
a
feature
around
it,
like
a
low
rectangular
wall?
Something
clock-like.
It
would
just
make
the
impassibility
more
intuitive,
as
currently
it
just
looks
like
a
flat
texture.
It
looks
like
units
should
be
able
to
walk
on
it
and
the
edge
of
pathability
can
be
hard
to
see.
|