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Map Crucible v3.1

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Date Editor Before After
4/23/2023 11:35:20 AMPLrankAdminSprung before revert after revert
Before After
1 Define GG.map_AllowPositionTerraform(x, z) to block a circle just inside the outer edge of the white area, and give that region extremely high hardness. This blocks things like Tremor too, it's all the same system. 1 Define GG.map_AllowPositionTerraform(x, z) to block a circle just inside the outer edge of the white area, and give that region extremely high hardness. This blocks things like Tremor too, it's all the same system.
2 \n 2 \n
3 Perhaps the cloak could have a feature around it, like a low rectangular wall? Something clock-like. It would just make the impassibility more intuitive, as currently it just looks like a flat texture. It looks like units should be able to walk on it and the edge of pathability can be hard to see. 3 Perhaps the clock could have a feature around it, like a low rectangular wall? Something clock-like. It would just make the impassibility more intuitive, as currently it just looks like a flat texture. It looks like units should be able to walk on it and the edge of pathability can be hard to see.