1 |
[q]These three factors mean that a player is able to continually produce dirtbags[/q]
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1 |
[q]These three factors mean that a player is able to continually produce dirtbags[/q]
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2 |
If
it's
a
high
metal
map,
then
you
should
be
able
to
continually
build
counters.
And
according
to
@Steel_Blue,
the
dirtbag
spammer
lost
a
lot
more
metal
than
he
killed
in
that
game.
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2 |
If
it's
a
high
metal
map,
then
you
should
be
able
to
continually
build
counters.
And
according
to
@Steel_Blue,
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|
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3 |
[q]EDIT: Also, still watching the replay, spectators point out that at that time (15 minutes) Dbag spammer lost 20K metal of dirtbag but killed 7.5K metal(most of that was about 4 lances) [/q]
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