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Date Editor Before After
5/7/2023 11:23:37 PMDErankSnowlob before revert after revert
5/7/2023 11:22:23 PMDErankSnowlob before revert after revert
5/7/2023 11:21:47 PMDErankSnowlob before revert after revert
5/7/2023 11:21:26 PMDErankSnowlob before revert after revert
5/7/2023 11:20:49 PMDErankSnowlob before revert after revert
5/7/2023 11:19:13 PMDErankSnowlob before revert after revert
5/7/2023 11:18:34 PMDErankSnowlob before revert after revert
Before After
1 In this battle https://zero-k.info/Battles/Detail/1626263 a "hidden feature" showed itself again: 1 In this battle https://zero-k.info/Battles/Detail/1626263 a "hidden feature" showed itself again:
2 Units pushed by other units keept their momentum when reclaimed! 2 Units pushed by other units keept their momentum when reclaimed!
3 \n 3 \n
4 It stats at arround 21 th min with one of my @Snowlob Racketeers beeing pushed by a Tarantula and it keep its momentum while beeing reclaimed. 4 It stats at arround 21 th min with one of my @Snowlob Racketeers beeing pushed by a Tarantula and it keep its momentum while beeing reclaimed.
5 At the 24 th min it leaves the map! 5 At the 24 th min it leaves the map!
6 \n 6 \n
7 Tested/replicated a few things here: 7 Tested/replicated a few things here:
8 https://zero-k.info/Battles/Detail/1626322 8 https://zero-k.info/Battles/Detail/1626322
9 - Death explosion still occurs 9 - Death explosion still occurs
10 - Death explosion doesnt work on 99% Skuttle 10 - Death explosion doesnt work on 99% Skuttle
11 - Travel speed = push speed 11 - Travel speed = push speed
12 - Airspeed, not groundspeed stays the same = Up/down -hill very fast. 12 - Airspeed, not groundspeed stays the same = Up/down -hill very fast.
13 - Graphic clips back into the map - AoE damage doesnt. 13 - Graphic clips back into the map - AoE damage doesnt.
14 - Affected units INGORE terrain steepness and other buildings (didnt test enemy units/buildings so far). 14 - Affected units INGORE terrain steepness and other buildings (didnt test enemy units/buildings so far).
15 \n 15 \n
16 \n 16 \n
17 (Ab-)uses: 17 (Ab-)uses:
18 - replicated + tested: Can be used to make Units traverse otherwise unpassable terrain. 18 - replicated + tested: Can be used to make Units traverse otherwise unpassable terrain.
19 - concept: some stacking possibilities useing area repair. ( example units inside a hold fire deso still shooting outside or Iris/Aspis/Builders) 19 - concept: some stacking possibilities useing area repair. ( example units inside a hold fire deso still shooting outside or Iris/Aspis/Builders while the other hitbox acts like a "shell" or armor) .
20 \n 20 \n
21 Now we can get Tanks, Coms and Striders up even the steepest hills and throught the deepest valleys as long as theres something to complete them on the other side! 21 Now we can get Tanks, Coms and Striders up even the steepest hills and throught the deepest valleys as long as theres something to complete them on the other side!
22 \n 22 \n