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In this battle https://zero-k.info/Battles/Detail/1626263 a "hidden feature" showed itself again:
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In this battle https://zero-k.info/Battles/Detail/1626263 a "hidden feature" showed itself again:
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Units pushed by other units keept their momentum when reclaimed!
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Units pushed by other units keept their momentum when reclaimed!
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It stats at arround 21 th min with one of my @Snowlob Racketeers beeing pushed by a Tarantula and it keep its momentum while beeing reclaimed.
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It stats at arround 21 th min with one of my @Snowlob Racketeers beeing pushed by a Tarantula and it keep its momentum while beeing reclaimed.
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At the 24 th min it leaves the map!
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At the 24 th min it leaves the map!
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Tested/replicated a few things here:
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Tested/replicated a few things here:
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https://zero-k.info/Battles/Detail/1626322
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https://zero-k.info/Battles/Detail/1626322
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- Death explosion still occurs
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- Death explosion still occurs
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- Death explosion doesnt work on 99% Skuttle
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- Death explosion doesnt work on 99% Skuttle
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- Travel speed = push speed
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- Travel speed = push speed
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- Airspeed, not groundspeed stays the same = Up/down -hill very fast.
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- Airspeed, not groundspeed stays the same = Up/down -hill very fast.
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- Graphic clips back into the map - AoE damage doesnt.
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- Graphic clips back into the map - AoE damage doesnt.
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- Affected units INGORE terrain steepness and other buildings (didnt test enemy units/buildings so far).
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- Affected units INGORE terrain steepness and other buildings (didnt test enemy units/buildings so far).
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(Ab-)uses:
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(Ab-)uses:
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- replicated + tested: Can be used to make Units traverse otherwise unpassable terrain.
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- replicated + tested: Can be used to make Units traverse otherwise unpassable terrain.
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-
concept:
some
stacking
possibilities
useing
area
repair.
(
example
units
inside
a
hold
fire
deso
still
shooting
outside
or
Iris/Aspis/Builders)
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-
concept:
some
stacking
possibilities
useing
area
repair.
(
example
units
inside
a
hold
fire
deso
still
shooting
outside
or
Iris/Aspis/Builders
while
the
other
hitbox
acts
like
a
"shell"
or
armor)
.
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Now we can get Tanks, Coms and Striders up even the steepest hills and throught the deepest valleys as long as theres something to complete them on the other side!
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Now we can get Tanks, Coms and Striders up even the steepest hills and throught the deepest valleys as long as theres something to complete them on the other side!
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\n
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