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when one is deciding what factory to pick for the terrain its supposed to be jump or spider for hilly terrain, and I do quite like the idea of being able to queue from factory a jump up/down the nearest cliff from where you plopped fac. But only having a few units being able to actually follow this move order renders it a lot less usable, now some of your units are wandering a completely different route. This is my main reason for wanting jumps for all and as you say with long jump windup animations, shitty jump range, speed, reload time, etc. one could presumably make this useless for actual combat. And even if the extra utility of being able to traverse some cliffs now and then get's viewed as op one could perhaps tweak some other stat.
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when one is deciding what factory to pick for the terrain its supposed to be jump or spider for hilly terrain, and I do quite like the idea of being able to queue from factory a jump up/down the nearest cliff from where you plopped fac. But only having a few units being able to actually follow this move order renders it a lot less usable, now some of your units are wandering a completely different route. This is my main reason for wanting jumps for all and as you say with long jump windup animations, shitty jump range, speed, reload time, etc. one could presumably make this useless for actual combat. And even if the extra utility of being able to traverse some cliffs now and then get's viewed as op one could perhaps tweak some other stat.
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