1 |
Mkay. I'm going to rank these as "how good do I think this unit is" rather than "how well does this unit conform to the assault ideal". Assume a team game on a land map.
|
1 |
Mkay. I'm going to rank these as "how good do I think this unit is" rather than "how well does this unit conform to the assault ideal". Assume a team game on a land map.
|
2 |
\n
|
2 |
\n
|
3 |
[color=yellow]S tier:[/color]
|
3 |
[color=yellow]S tier:[/color]
|
4 |
[b]Cyclops[/b]
|
4 |
[b]Cyclops[/b]
|
5 |
Yes I know Cyclops doesn't have assault in its formal description, but that is its job anyway. Often a game defining unit.
|
5 |
Yes I know Cyclops doesn't have assault in its formal description, but that is its job anyway. Often a game defining unit.
|
6 |
\n
|
6 |
\n
|
7 |
[color=lightblue]A tier:[/color]
|
7 |
[color=lightblue]A tier:[/color]
|
8 |
[b]Halberd[/b]
|
8 |
[b]Halberd[/b]
|
9 |
Mostly rated here as a scout for Lance and as a run-by unit. This unit is at its best when it is not shooting - which makes it a little dubious as the backbone of an army.
|
9 |
Mostly rated here as a scout for Lance and as a run-by unit. This unit is at its best when it is not shooting - which makes it a little dubious as the backbone of an army.
|
10 |
\n
|
10 |
\n
|
11 |
[color=orange]B tier:[/color]
|
11 |
[color=orange]B tier:[/color]
|
12 |
[b]Jack[/b] and [b]Grizzly[/b]
|
12 |
[b]Jack[/b] and [b]Grizzly[/b]
|
13 |
These units are A to A-plus tier in a situation where they are good... but you don't always get that situation, and often when they are bad they are big fat paperweights.
|
13 |
These units are A to A-plus tier in a situation where they are good... but you don't always get that situation, and often when they are bad they are big fat paperweights.
|
14 |
\n
|
14 |
\n
|
15 |
[b]Minotaur[/b]
|
15 |
[b]Minotaur[/b]
|
16 |
This unit is... fine, but suffers by comparison to Cyclops. Mostly built either when you can't afford a Cyclops, or you have enough Cyclops that more slow beams wouldn't help as much, and you want a bit more DPS and HP for your metal.
|
16 |
This unit is... fine, but suffers by comparison to Cyclops. Mostly built either when you can't afford a Cyclops, or you have enough Cyclops that more slow beams wouldn't help as much, and you want a bit more DPS and HP for your metal.
|
17 |
\n
|
17 |
\n
|
18 |
[b]Thug[/b]
|
18 |
[b]Thug[/b]
|
19 |
Thug-Felon ball is good, but it's definitely got counters. I think you are often better served building some shields (by all means include some Thugs) and then wrapping it around some other army composition. Badgers, Lance, some kind of Lobster ball. As a pure shield battery, consider whether you are supposed to make (at least some) Convict instead.
|
19 |
Thug-Felon ball is good, but it's definitely got counters. I think you are often better served building some shields (by all means include some Thugs) and then wrapping it around some other army composition. Badgers, Lance, some kind of Lobster ball. As a pure shield battery, consider whether you are supposed to make (at least some) Convict instead.
|
20 |
\n
|
20 |
\n
|
21 |
[color=green]C tier:[/color]
|
21 |
[color=green]C tier:[/color]
|
22 |
[b]Knight[/b]
|
22 |
[b]Knight[/b]
|
23 |
Making a few as part of a tempo play (probably cloaked) or to round out your army seems OK. I think if you are making a lot of these you were probably supposed to switch to some other factory instead. If they get the fight they want then they are good, but they often feel too slow to actually get that fight. Maybe I am underrating this, especially on hilly maps where you can't make the veh-type assaults.
|
23 |
Making a few as part of a tempo play (probably cloaked) or to round out your army seems OK. I think if you are making a lot of these you were probably supposed to switch to some other factory instead. If they get the fight they want then they are good, but they often feel too slow to actually get that fight. Maybe I am underrating this, especially on hilly maps where you can't make the veh-type assaults.
|
24 |
\n
|
24 |
\n
|
25 |
[color=red]D-plus
tier:[/color]
|
25 |
[color=darkred]D-plus
tier:[/color]
|
26 |
[b]Hermit[/b]
|
26 |
[b]Hermit[/b]
|
27 |
[color=red]D
tier:[/color]
|
27 |
[color=darkred]D
tier:[/color]
|
28 |
[b]Ravager[/b]
|
28 |
[b]Ravager[/b]
|
29 |
Assaults that want to blob, but when they do they get hard countered by one Imp or two Snitches. Embarrassing. That being said, sometimes you have a cliff you need to attack over and it's Hermit or nothing. I haven't built a Ravager and felt happy while I was doing it for quite some time.
|
29 |
Assaults that want to blob, but when they do they get hard countered by one Imp or two Snitches. Embarrassing. That being said, sometimes you have a cliff you need to attack over and it's Hermit or nothing. I haven't built a Ravager and felt happy while I was doing it for quite some time.
|
30 |
\n
|
30 |
\n
|
31 |
---
|
31 |
---
|
32 |
\n
|
32 |
\n
|
33 |
Some other arguably-assault units, and units in non-land domains:
|
33 |
Some other arguably-assault units, and units in non-land domains:
|
34 |
[b]Jugglenaut[/b]
|
34 |
[b]Jugglenaut[/b]
|
35 |
A-plus. Limits your opponent's ground options a lot and shuts out bombers quite nicely, but it does have quite a few counters.
|
35 |
A-plus. Limits your opponent's ground options a lot and shuts out bombers quite nicely, but it does have quite a few counters.
|
36 |
[b]Dante[/b]
|
36 |
[b]Dante[/b]
|
37 |
Not a very good assault, but a decent unit at what it does. B-tier.
|
37 |
Not a very good assault, but a decent unit at what it does. B-tier.
|
38 |
[b]Detriment[/b]
|
38 |
[b]Detriment[/b]
|
39 |
This would be F-tier, but after DRP nerf maybe it is better by comparison? I see this unit built by people who can control it competently too rarely to judge.
|
39 |
This would be F-tier, but after DRP nerf maybe it is better by comparison? I see this unit built by people who can control it competently too rarely to judge.
|
40 |
[b]Revenant[/b]
|
40 |
[b]Revenant[/b]
|
41 |
Once in a while I see this unit work and it takes a gigantic dump on the opposing team. The rest of the time it is quite meh. I'll call it C-tier, but I can imagine some gunship savant adopting this unit and making it look A-tier every game, like people have done to Scythe sometimes.
|
41 |
Once in a while I see this unit work and it takes a gigantic dump on the opposing team. The rest of the time it is quite meh. I'll call it C-tier, but I can imagine some gunship savant adopting this unit and making it look A-tier every game, like people have done to Scythe sometimes.
|
42 |
[b]Krow[/b]
|
42 |
[b]Krow[/b]
|
43 |
F-tier. I just can't imagine myself ever actually wanting this unit more than its cost in Revenant or Likho. Probably still the worst combat unit in the game, even post-buff.
|
43 |
F-tier. I just can't imagine myself ever actually wanting this unit more than its cost in Revenant or Likho. Probably still the worst combat unit in the game, even post-buff.
|
44 |
[b]Grizzly[/b] as a sea unit
|
44 |
[b]Grizzly[/b] as a sea unit
|
45 |
Gets a lot better if you can hop onto land or water as appropriate against whatever you are fighting. Probably B-tier overall, but be judicious with when you build them.
|
45 |
Gets a lot better if you can hop onto land or water as appropriate against whatever you are fighting. Probably B-tier overall, but be judicious with when you build them.
|
46 |
[b]Halberd[/b] as a sea unit
|
46 |
[b]Halberd[/b] as a sea unit
|
47 |
I guess it's still A-tier as a Lance scout, and for runbys onto land.
|
47 |
I guess it's still A-tier as a Lance scout, and for runbys onto land.
|
48 |
[b]Siren[/b]
|
48 |
[b]Siren[/b]
|
49 |
The backbone of most mid-game ship compositions. Which I guess makes it A-tier.
|
49 |
The backbone of most mid-game ship compositions. Which I guess makes it A-tier.
|