1 |
Yeah, I'd agree that post covers a lot of ground.
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1 |
Yeah, I'd agree that post covers a lot of ground.
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2 |
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3 |
Complete agreement that comms should not be too strong too quick. But I still believe that late game lobsterpot is a bit low on useful units, somewhat collapsing an argument that compares the gameplay potential of many different units (much variety) vs that of one unit (which supports only minor variations). In fact the reduced number of useful units late game (lobsterpot) might reverse the argument. Making comms relevant could [i]increase[/i] the interesting gameplay potential. I think allowing comms to [i]slowly[/i] upgrade into a type of strider would really put some energy into the late lobsterpot. In that little mod, I did succeed in making the model grow with each level, its pretty cool-looking coming along with a lvl15 guardian IMO. Its not going to replace a paladin, but it can be there to help. Not too many people seem interested in that dream though. :-/
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3 |
Complete agreement that comms should not be too strong too quick. But I still believe that late game lobsterpot is a bit low on useful units, somewhat collapsing an argument that compares the gameplay potential of many different units (much variety) vs that of one unit (which supports only minor variations). In fact the reduced number of useful units late game (lobsterpot) might reverse the argument. Making comms relevant could [i]increase[/i] the interesting gameplay potential. I think allowing comms to [i]slowly[/i] upgrade into a type of strider would really put some energy into the late lobsterpot. In that little mod, I did succeed in making the model grow with each level, its pretty cool-looking coming along with a lvl15 guardian IMO. Its not going to replace a paladin, but it can be there to help. Not too many people seem interested in that dream though. :-/
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5 |
EDIT:
should
add
that
in
the
little
demo
mod,
lvl
>6
was
giving
freebie
upgrades
like
range,
damage,
hitpoints,
speed
and
so
on.
There
were
also
some
better
armor
modules
eventually,
and
the
whole
thing
was
limited
by
reducing
the
build
power.
Its
imperfect,
but
I
thought
interesting.
I'd
be
super
pleased
if
anyone
else
though
that.
Just
saying.
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5 |
EDIT:
should
add
that
in
the
little
demo
mod,
lvl
>6
was
giving
freebie
upgrades
like
range,
damage,
hitpoints,
speed
and
so
on.
There
were
also
some
better
armor
modules
eventually,
and
the
whole
thing
was
limited
by
reducing
the
upgrade
build
power
(
as
in,
how
much
metal
per
second
goes
into
the
upgrade)
.
Its
imperfect,
but
I
thought
interesting.
I'd
be
super
pleased
if
anyone
else
though
that.
Just
saying.
|