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Special Commander Upgrades

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Date Editor Before After
8/31/2023 8:27:44 AMNOrankskuggmodzer0 before revert after revert
8/31/2023 8:27:00 AMNOrankskuggmodzer0 before revert after revert
Before After
1 Yeah, I'd agree that post covers a lot of ground. 1 Yeah, I'd agree that post covers a lot of ground.
2 \n 2 \n
3 Complete agreement that comms should not be too strong too quick. But I still believe that late game lobsterpot is a bit low on useful units, somewhat collapsing an argument that compares the gameplay potential of many different units (much variety) vs that of one unit (which supports only minor variations). In fact the reduced number of useful units late game (lobsterpot) might reverse the argument. Making comms relevant could [i]increase[/i] the interesting gameplay potential. I think allowing comms to [i]slowly[/i] upgrade into a type of strider would really put some energy into the late lobsterpot. In that little mod, I did succeed in making the model grow with each level, its pretty cool-looking coming along with a lvl15 guardian IMO. Its not going to replace a paladin, but it can be there to help. Not too many people seem interested in that dream though. :-/ 3 Complete agreement that comms should not be too strong too quick. But I still believe that late game lobsterpot is a bit low on useful units, somewhat collapsing an argument that compares the gameplay potential of many different units (much variety) vs that of one unit (which supports only minor variations). In fact the reduced number of useful units late game (lobsterpot) might reverse the argument. Making comms relevant could [i]increase[/i] the interesting gameplay potential. I think allowing comms to [i]slowly[/i] upgrade into a type of strider would really put some energy into the late lobsterpot. In that little mod, I did succeed in making the model grow with each level, its pretty cool-looking coming along with a lvl15 guardian IMO. Its not going to replace a paladin, but it can be there to help. Not too many people seem interested in that dream though. :-/
4 \n 4 \n
5 EDIT: should add that in the little demo mod, lvl >6 was giving freebie upgrades like range, damage, hitpoints, speed and so on. There were also some better armor modules eventually, and the whole thing was limited by reducing the build power. Its imperfect, but I thought interesting. I'd be super pleased if anyone else though that. Just saying. 5 EDIT: should add that in the little demo mod, lvl >6 was giving freebie upgrades like range, damage, hitpoints, speed and so on. There were also some better armor modules eventually, and the whole thing was limited by reducing the upgrade build power ( as in, how much metal per second goes into the upgrade) . Its imperfect, but I thought interesting. I'd be super pleased if anyone else though that. Just saying.