1 |
I have two comments on Paladin.
|
1 |
I have two comments on Paladin.
|
2 |
\n
|
2 |
\n
|
3 |
First, it does normally need an army of conventional units backing it up, so non-strider units are still playing a pretty big role. Just a Flea screen is normally not going to cut it. (The potential exception being on very rough terrain, where any attacking units may find it extremely hard to get close enough to fight the Paladin.)
|
3 |
First, it does normally need an army of conventional units backing it up, so non-strider units are still playing a pretty big role. Just a Flea screen is normally not going to cut it. (The potential exception being on very rough terrain, where any attacking units may find it extremely hard to get close enough to fight the Paladin.)
|
4 |
\n
|
4 |
\n
|
5 |
Second, (as has already been alluded to) I think that Paladin is strong not because it inherently has super great stats, but because it matches up well against the other things going on in a late game scenario. By which I mostly mean artillery. In a straight up fight against a factory-based army Paladin will quite likely lose. So I don't think it is necessarily fair to describe the Paladin late game meta as a problem with Paladin, or with striders in general.
|
5 |
Second, (as has already been alluded to) I think that Paladin is strong not because it inherently has super great stats, but because it matches up well against the other things going on in a late game scenario. By which I mostly mean artillery. In a straight up fight against a factory-based army Paladin will quite likely lose. So I don't think it is necessarily fair to describe the Paladin late game meta as a problem with Paladin, or with striders in general.
|
|
|
6 |
\n
|
|
|
7 |
For that matter I don't particularly dislike the Paladin late game meta.
|