Loading...
  OR  Zero-K Name:    Password:   

Post edit history

The Problem with Striders

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
9/12/2023 1:23:17 PMSErankGodde before revert after revert
Before After
1 Btw, another big driver of lategame Strider meta is nukes. 1 Btw, another big driver of lategame Strider meta is nukes.
2 It is hard to protect the frontline with anti-nukes, and any push forward is likely to put your units at risk of being nuke lategame or on high resource maps. 2 It is hard to protect the frontline with anti-nukes, and any push forward is likely to put your units at risk of being nukeed in the lategame or on high resource maps.
3 Frontline anti-nukes are easily stunned by missile silo. Even Widow or air could snipe that anti-nuke at low density or inadequate protection. 3 Frontline anti-nukes are easily stunned by missile silo. Even Widow or air could snipe that anti-nuke at low density or inadequate protection.
4 \n 4 \n
5 Units that are below 8000 HP are much more squishy and will be completely destroyed in a much larger radius by nukes than beefier units. 5 Units that are below 8000 HP are much more squishy and will be completely destroyed in a much larger radius by nukes than beefier units.
6 \n 6 \n
7 Personally, I put Grizzly, Cyclops, Scorpion and Dante in the same category as they are around the same HP and fast enough to move away from the center of the blast if you can expect the target zone of the blast. 7 Personally, I put Grizzly, Cyclops, Scorpion and Dante in the same category as they are around the same HP and fast enough to move away from the center of the blast if you can expect the target zone of the blast.
8 However they are also about as likely to be countered by the various anti-heavy counters that are Widow, Ultimatum, Gnats and Skuttle that can usually kill or disable them in 1 swift blow. 8 However they are also about as likely to be countered by the various anti-heavy counters that are Widow, Ultimatum, Gnats and Skuttle that can usually kill or disable them in 1 swift blow.
9 \n 9 \n
10 Paladins are the next step up as none of anti-heavy counters are really fitted towards killing it and Ultimatums have been nerfed to degree that they require several shots to take it down and are also too slow to hunt them down. 10 Paladins are the next step up as none of anti-heavy counters are really fitted towards killing it and Ultimatums have been nerfed to degree that they require several shots to take it down and are also too slow to hunt them down.
11 \n 11 \n
12 Personally, I avoid making Paladins and Detriment in the lobpot as they are typically too low impact units as they take too long to pay off and usually go directly for Superweapons instead. 12 Personally, I avoid making Paladins and Detriment in the lobpot as they are typically too low impact units as they take too long to pay off and usually go directly for Superweapons instead.