1 |
[quote]But late game they save a lot of metal when they are able to assault enemy strong points and come back only needing E to be repaired vs M+E to be replaced.[/quote]
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1 |
[quote]But late game they save a lot of metal when they are able to assault enemy strong points and come back only needing E to be repaired vs M+E to be replaced.[/quote]
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2 |
Exactly,
its
all
about
the
attrition.
|
2 |
Exactly,
its
all
about
the
attrition.
A
guy
like
@Godde
maybe
micros
smaller
units
to
the
same
end,
but
most
people
have
way
better
odds
going
big.
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3 |
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4 |
[quote]Maybe we just need "late game" assault units in more factorys. Amp has griz, HV has goli, jump has sumo.[/quote]
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4 |
[quote]Maybe we just need "late game" assault units in more factorys. Amp has griz, HV has goli, jump has sumo.[/quote]
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5 |
Indeed! I'd like to see at least one additional unit roughly the size of dante ("fast lazer assault" maybe), and I'd like to see detri brought down to be a sort of pally alternative.
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5 |
Indeed! I'd like to see at least one additional unit roughly the size of dante ("fast lazer assault" maybe), and I'd like to see detri brought down to be a sort of pally alternative.
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6 |
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7 |
Also, perhaps I am the only one thinking this, but wouldn't it be cool with a unit or two that specialized in combat reclaim? Not funnelwebs. I mean tanky things. That would be an interesting twist on trench warfare. Its not assaulting you, its stealing that wreckage. Perhaps equipped with a weapon suitable for aiming at slow targets. Or allow some comms to get really tough if enough time passes, so they stand there on the battlefield next to a paladin, doing a touch of fighting but mostly up to mischief. Reclaim, repair, terraform, taunt.
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7 |
Also, perhaps I am the only one thinking this, but wouldn't it be cool with a unit or two that specialized in combat reclaim? Not funnelwebs. I mean tanky things. That would be an interesting twist on trench warfare. Its not assaulting you, its stealing that wreckage. Perhaps equipped with a weapon suitable for aiming at slow targets. Or allow some comms to get really tough if enough time passes, so they stand there on the battlefield next to a paladin, doing a touch of fighting but mostly up to mischief. Reclaim, repair, terraform, taunt.
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9 |
So much potential.
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9 |
So much potential.
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