1 |
can we redesign arti in zk?
|
1 |
can we redesign arti in zk?
|
2 |
|
2 |
ideas
are
around
the
lines
of:
|
3 |
my ideas are around the lines of:
|
|
|
4 |
\n
|
3 |
\n
|
5 |
* no instant hit/alpha allowed
|
4 |
* no instant hit/alpha allowed
|
6 |
* the longer the range, the less splash damage (rogue range splash sounds good?)
|
5 |
* the longer the range, the less splash damage (rogue range splash sounds good?)
|
7 |
* SLOW projectiles. everything should be dodgeable if you just move A LITTLE BIT
|
6 |
* SLOW projectiles. everything should be dodgeable if you just move A LITTLE BIT
|
8 |
\n
|
7 |
\n
|
9 |
=> arti should be effective vs statics (and shields)
|
8 |
=> arti should be effective vs statics (and shields)
|
10 |
=> arti should be ineffective vs mobiles
|
9 |
=> arti should be ineffective vs mobiles
|
11 |
\n
|
10 |
\n
|
12 |
this is boring, what leads to these boring shildblob stallmates filled with boring artillery, which is boring.
|
11 |
this is boring, what leads to these boring shildblob stallmates filled with boring artillery, which is boring.
|
13 |
\n
|
12 |
\n
|
14 |
other input? and what does it take to make @GoogleFrog be annoyed by arti so it really is changed?
|
13 |
other input? and what does it take to make @GoogleFrog be annoyed by arti so it really is changed?
|