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artillery in zk

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Date Editor Before After
9/12/2023 9:18:14 PMDErankAdminmojjj before revert after revert
9/12/2023 9:17:56 PMDErankAdminmojjj before revert after revert
9/12/2023 9:16:39 PMDErankAdminmojjj before revert after revert
Before After
1 can we redesign arti in zk? 1 can we redesign arti in zk?
2 2 ideas are around the lines of:
3 my ideas are around the lines of:
4 \n 3 \n
5 * no instant hit/alpha allowed 4 * no instant hit/alpha allowed
6 * the longer the range, the less splash damage (rogue range splash sounds good?) 5 * the longer the range, the less splash damage (rogue range splash sounds good?)
7 * SLOW projectiles. everything should be dodgeable if you just move A LITTLE BIT 6 * SLOW projectiles. everything should be dodgeable if you just move A LITTLE BIT
8 \n 7 \n
9 => arti should be effective vs statics (and shields) 8 => arti should be effective vs statics (and shields)
10 => arti should be ineffective vs mobiles 9 => arti should be ineffective vs mobiles
11 \n 10 \n
12 this is boring, what leads to these boring shildblob stallmates filled with boring artillery, which is boring. 11 this is boring, what leads to these boring shildblob stallmates filled with boring artillery, which is boring.
13 \n 12 \n
14 other input? and what does it take to make @GoogleFrog be annoyed by arti so it really is changed? 13 other input? and what does it take to make @GoogleFrog be annoyed by arti so it really is changed?