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Extra ideas:
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Extra ideas:
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* bigger trade-off between accuracy/range and damage (there are things that are quite accurate and powerful and long distance)
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* bigger trade-off between accuracy/range and damage (there are things that are quite accurate and powerful and long distance)
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3 |
* ammo (similar to planes) - require back and forth to some "depo" to reload
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* ammo (similar to planes) - require back and forth to some "depo" to reload
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5 |
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(
Edit)
Idea
on
shields:
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6 |
* prevent them from stacking (or at least make a minimal distance between shield emitters, so that you can't cluster that many)
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