Loading...
  OR  Zero-K Name:    Password:   

Post edit history

artillery in zk

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
9/12/2023 10:18:59 PMFRrankmalric before revert after revert
Before After
1 Extra ideas: 1 Extra ideas:
2 * bigger trade-off between accuracy/range and damage (there are things that are quite accurate and powerful and long distance) 2 * bigger trade-off between accuracy/range and damage (there are things that are quite accurate and powerful and long distance)
3 * ammo (similar to planes) - require back and forth to some "depo" to reload 3 * ammo (similar to planes) - require back and forth to some "depo" to reload
4 \n 4 \n
5 5 ( Edit) Idea on shields:
6 * prevent them from stacking (or at least make a minimal distance between shield emitters, so that you can't cluster that many)