1 |
I can't get to match that page and @tivoris's description: If I compute using:
|
1 |
I can't get to match that page and @tivoris's description: If I compute using:
|
2 |
\n
|
2 |
\n
|
3 |
((16000*0.95/13500)-1)/0.025 = 5 sec (versus 10 sec reported)
|
3 |
((16000*0.95/13500)-1)/0.025 = 5 sec (versus 10 sec reported)
|
4 |
\n
|
4 |
\n
|
|
|
5 |
Edit: above computation is wrong, see below messages, 0.95 should be applied on the HP not on the damage
|
|
|
6 |
\n
|
5 |
where:
|
7 |
where:
|
6 |
* 16000 = 8000 (widow damage) * 2
|
8 |
* 16000 = 8000 (widow damage) * 2
|
7 |
* 0.95 = 95% hp
|
9 |
* 0.95 = 95% hp
|
8 |
* 13500 = juggle HP
|
10 |
* 13500 = juggle HP
|
9 |
* 0.025 = 2.5% percentage per second that EMP damage decays
|
11 |
* 0.025 = 2.5% percentage per second that EMP damage decays
|
10 |
\n
|
12 |
\n
|
11 |
For a full health I get: ((16000*1/13500)-1)/0.025 = 7.4 sec (versus 4 sec reported)
|
13 |
For a full health I get: ((16000*1/13500)-1)/0.025 = 7.4 sec (versus 4 sec reported)
|