1 |
4K metal is not a significant difference.
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1 |
4K metal is not a significant difference.
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2 |
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2 |
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3 |
In most cases, the range difference is not important, as either both SWs can reach each other or the map is small enough that everything is in range of both SWs, regardless of where you build them. In the rare cases where it would make a difference, it is a nice strategic thing to consider; if you find your team being outranged, it is mostly because the guy building it did not check the range, if you build it just a little bit closer to the front, you can reach everything in the enemy territory and you are still mostly safe from enemy silos.
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3 |
In most cases, the range difference is not important, as either both SWs can reach each other or the map is small enough that everything is in range of both SWs, regardless of where you build them. In the rare cases where it would make a difference, it is a nice strategic thing to consider; if you find your team being outranged, it is mostly because the guy building it did not check the range, if you build it just a little bit closer to the front, you can reach everything in the enemy territory and you are still mostly safe from enemy silos.
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4 |
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4 |
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5 |
I would not underestimate the fact that DRP does not reveal its position. To scout a DRP, you need a competent teammate that plays airplanes and has a significant number of swifts readily available; very often, there isn't such a fleet of swifts available or the guy just does not scout, because he is too low-ranked, which means you cannot target it with a silo for 3+ minutes (until a competent played makes an airfac plate, builds swifts, scouts, and builds an appropriately positioned silo.
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5 |
I would not underestimate the fact that DRP does not reveal its position. To scout a DRP, you need a competent teammate that plays airplanes and has a significant number of swifts readily available; very often, there isn't such a fleet of swifts available or the guy just does not scout, because he is too low-ranked, which means you cannot target it with a silo for 3+ minutes (until a competent played makes an airfac plate, builds swifts, scouts, and builds an appropriately positioned silo.
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6 |
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6 |
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7 |
When DRP is stunned, it does not damage your team with falling meteors. And generally, once some location is protected with 3+ funnels and a bunch of shields, Zenith has a hard time damaging that location, you have to wait for like 2 minutes to gather enough meteors, and if there is even a wall, they might not work at all.
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7 |
When DRP is stunned, it does not damage your team with falling meteors. And generally, once some location is protected with 3+ funnels and a bunch of shields, Zenith has a hard time damaging that location, you have to wait for like 2 minutes to gather enough meteors, and if there is even a wall, they might not work at all.
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8 |
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8 |
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9 |
Despite
those
arguments
above,
I
do
agree
that
all
in
all,
Zenith
is
now
the
stronger
weapon
-
mostly,
because
it
is
much
easier
to
use
it
to
deal
with
paladins
and
detris.
I
would
either
suggest
increasing
DRP
turn
rate
or
raising
the
cost
of
Zenith
to
40k
metal
as
well.
|
9 |
Despite
those
arguments
above,
I
do
agree
that
all
in
all,
Zenith
is
now
the
stronger
weapon
-
mostly,
because
it
is
much
easier
to
use
it
to
deal
with
paladins
and
detris,
which
means
it
helps
your
team
to
deal
with
the
logical
last-effort
push
from
the
enemy
team
(
which
often
has
a
stronger
army,
if
they
did
not
build
a
superweapon)
.
I
would
either
suggest
increasing
DRP
turn
rate
or
raising
the
cost
of
Zenith
to
40k
metal
as
well.
|