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Wellcome Team competitive room

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Date Editor Before After
10/20/2023 9:59:02 PMAUrankAdminAquanim before revert after revert
Before After
1 [quote]the player prevented us from playing, not because he was bad but just because he didn't have experience yet.[/quote] 1 [quote]the player prevented us from playing, not because he was bad but just because he didn't have experience yet.[/quote]
2 I don't think there is any meaningful sense in which a player who builds a tacsilo, and fires suitable missiles at suitable targets, is "preventing their teammates from playing". 2 I don't think there is any meaningful sense in which a player who builds a tacsilo, and fires suitable missiles at suitable targets, is "preventing their teammates from playing".
3 \n 3 \n
4 And if the problem is that they do not have experience yet, [b]how are they going to GET experience if you kick them for it?[/b] 4 And if the problem is that they do not have experience yet, [b]how are they going to GET experience if you kick them for it?[/b]
5 \n 5 \n
6 [quote]I'm not saying remove the elo: 6 [quote]I'm not saying remove the elo:
7 but I only propose to make two different team wellcome rooms (always with elo) where one can be accessed, 7 but I only propose to make two different team wellcome rooms (always with elo) where one can be accessed,
8 for example, from 0 up to 1700 elo and the other from 1700 elo up (always with Elo).[/quote] 8 for example, from 0 up to 1700 elo and the other from 1700 elo up (always with Elo).[/quote]
9 The practical problem with such an arrangement is that, given the current player population of ZK, it is fairly likely that at any given moment players on one side or the other of the rating threshold will be unable to find a suitable game to play. 9 The practical problem with such an arrangement is that, given the current player population of ZK, it is fairly likely that at any given moment players on one side or the other of the rating threshold will be unable to find a suitable game to play.
10 \n 10 \n
11 It gets more practical if the maximum players in a room is decreased. If you can convince the community at large that that is a good idea, then ideas like this can be revisited. (Or quadruple the playing population of ZK.) 11 It gets more practical if the maximum players in a room is decreased. If you can convince the community at large that that is a good idea, then ideas like this can be revisited. (Or quadruple the playing population of ZK.)
12 \n 12 \n
13 [quote]Legitimitely asking, what does Elo lob pot tell us? 13 [quote]Legitimitely asking, what does Elo lob pot tell us?
14 \n 14 \n
15 Let's say I make a new account and play it exclusively in lob pot, what will my elo end up at? Average of the lob pot value?[/quote] 15 Let's say I make a new account and play it exclusively in lob pot, what will my elo end up at? Average of the lob pot value?[/quote]
16 No, given some time I think you would end up at a rating that accurately reflects your skill level. The outcome of teams room games might feel like random noise, but in the long run a player rated below their actual skill is going to win more games than they lose, pushing their rating up (and vice versa). 16 No, given some time I think you would end up at a rating that accurately reflects your skill level. The outcome of teams room games might feel like random noise, but in the long run a player rated below their actual skill is going to win more games than they lose, pushing their rating up (and vice versa).
17 \n 17 \n
18 I have played essentially only in the All Welcome room for years and (mostly) climbed in rating and ladder position quite a bit in that time. (I did have an existing baseline from 1v1 games and given my timezone I do play a lot of small teams. But still.) 18 I have played essentially only in the All Welcome room for years and (mostly) climbed in rating and ladder position quite a bit in that time. (I did have an existing baseline from 1v1 games and given my timezone I do play a lot of small teams. But still.)
19 \n
20 [quote]the game would only balance for what players did outside of lob pot[/quote]
21 For plenty of players this is "nothing", or "nothing much". So I think there would be a significant difference.