Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Artemis ruins air lategame

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
10/24/2023 3:34:54 PMEErankAdminAnarchid before revert after revert
Before After
1 [q] A few observations to compare artemis to other turrets:[/q] 1 [q] A few observations to compare artemis to other turrets:[/q]
2 Note that if you compare aircraft stats with ground units using this methodology, they will appear just as absurd. 2 Note that if you compare aircraft stats with ground units using this methodology, they will appear just as absurd.
3 \n 3 \n
4 Unfortunately, this seems to be a large part of ZK's design for the concept of aircraft: strategically OP units (mainly due to their immense speed and alpha) that are only counterable with a special magical weapon type that is simultaneously useless against anything else. 4 Unfortunately, this seems to be a large part of ZK's design for the concept of aircraft: strategically OP units (mainly due to their immense speed and alpha) that are only counterable with a special magical weapon type that is simultaneously useless against anything else.
5 \n 5 \n
6 I don't think this can change. ZK is a mature game and this aspect of its design is embedded way too deep. 6 I don't think this can change. ZK is a mature game and this aspect of its design is embedded way too deep.
7 \n 7 \n
8 --- 8 ---
9 \n 9 \n
10 \n 10 \n
11 The part with "simultaneously useless against anything else" suggests the counter for Artemis: it's a single point of failure, highly expensive device, that covers a huge area. It also can't run and it can't fight against land targts. Surely your ground units should be able to sneak, streak, or otherwise strike at it. 11 The part with "simultaneously useless against anything else" suggests the counter for Artemis: it's a single point of failure, highly expensive device, that covers a huge area. It also can't run and it can't fight against land targts. Surely your ground units should be able to sneak, streak, or otherwise strike at it.
12 \n 12 \n
13 Scythes, or skuttles, or a mob of cloaked ravagers, whatever.
14 \n
13 But of course you will counter that no, not in a 16v16 lobpot where the front is fully porced, the rear is porced, and artemis itself is porced, and some lob built a secondary artemis behind the first because they like building artemises in a row. 15 But of course you will counter that no, not in a 16v16 lobpot where the front is fully porced, the rear is porced, and artemis itself is porced, and some lob built a secondary artemis behind the first because they like building artemises in a row.
14 \n 16 \n
15 Well, there's your problem :P 17 Well, there's your problem :P
16 \n 18 \n
17 \n 19 \n