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How to beat scorchers in 1v1

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Date Editor Before After
11/18/2023 4:41:08 AMGBrankPresstabstart before revert after revert
11/18/2023 4:39:18 AMGBrankPresstabstart before revert after revert
11/18/2023 4:37:37 AMGBrankPresstabstart before revert after revert
11/18/2023 4:36:48 AMGBrankPresstabstart before revert after revert
Before After
1 Thing with Scorchers is their damage increases exponentially the closer they are to their target. At the edge of their range, they do almost no damage. There are a number of ways you make this weakness useful. Most important is you'll need to keep your bandits at range. 1 Thing with Scorchers is their damage increases exponentially the closer they are to their target. At the edge of their range, they do almost no damage. There are a number of ways you make this weakness useful. Most important is you'll need to keep your bandits at range.
2 \n 2 \n
3 If you have to porc, I would terraform raise a stardust before I build it. At the cost of like 40-50 metal in terra, you can halve the potential damage a Scorcher can do. Maybe more. Could try this with outlaws... or, with outlaws, you can try burying them into the ground. They do slow damage through walls. Really though, try to avoid porc. 3 If you have to porc, I would terraform raise a stardust before I build it. At the cost of like 40-50 metal in terra, you can halve the potential damage a Scorcher can do. Maybe more. Could try this with outlaws... or, with outlaws, you can try burying them into the ground. They do slow damage through walls. Really though, try to avoid porc.
4 \n 4 \n
5 Rovers are really, really good in the early game whilst shields take time to pick up. You'll need to pick your fights, otherwise the opponent will do it for you. 2 Outlaws and a handful of Rogues straight to the enemy com or constructors to deny them expansion, supported of course by a few bandits. Use bandits to protect your expansion and maybe raid, but keep in mind you won't be able to out-raid scorchers. You have the best constructor in the game, with good micro you can make use of their shield to help protect your expansion. You want to get the enemy to focus on your offense as much as possible, that is why you want the rogue+outlaw+bandit combo. 5 Rovers are really, really good in the early game whilst shields take time to pick up. You'll need to pick your fights, otherwise the opponent will do it for you. 2 Outlaws and a handful of Rogues straight to the enemy com or constructors to deny them expansion, supported of course by a few bandits. Use bandits to protect your expansion and maybe raid, but keep in mind you won't be able to out-raid scorchers. You have the best constructor in the game, with good micro you can make use of their shield to help protect your expansion. You want to get the enemy to focus on your offense as much as possible, that is why you want the rogue+outlaw+bandit combo. You want to be the one to decide where the fighting takes place, not the enemy.
6 \n 6 \n
7 You are at a disadvantage vs rover early game on most maps I find. When I'm in small teams I always pick rover because they can be everywhere all at once. You're going to be spread thin, shieldbots don't do mobility. Try to avoid porc- scorchers are better at faceplanting targets that can't move. 7 You are at a disadvantage vs rover early game on most maps I find. When I'm in small teams I always pick rover because they can be everywhere all at once. You're going to be spread thin, shieldbots don't do mobility. Try to avoid porc- scorchers are better at faceplanting targets that can't move.
8 \n 8 \n
9 Your enemy will eventually mix in some ravagers. That is when you'll want thugs and felons. Of course bandits can fight ravagers, but it's just a general sign of escalation. 9 Your enemy will eventually mix in some ravagers. That is when you'll want thugs and felons. Of course bandits can fight ravagers, but it's just a general sign of escalation.
10 \n 10 \n
11 If you're confident, you can make good use of snitches. 1-2 well placed can decide the game. The problem is they're quite micro heavy. 11 If you're confident, you can make good use of snitches. 1-2 well placed can decide the game. The problem is they're quite micro heavy.
12 \n 12 \n
13 Oh, and don't forget about dirtbags. On paper they're not great, but they're really annoying to deal with. 13 Oh, and don't forget about dirtbags. On paper they're not great, but they're really annoying to deal with.