1 |
Thing with Scorchers is their damage increases exponentially the closer they are to their target. At the edge of their range, they do almost no damage. There are a number of ways you make this weakness useful. Most important is you'll need to keep your bandits at range.
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1 |
Thing with Scorchers is their damage increases exponentially the closer they are to their target. At the edge of their range, they do almost no damage. There are a number of ways you make this weakness useful. Most important is you'll need to keep your bandits at range.
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2 |
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2 |
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3 |
If you have to porc, I would terraform raise a stardust before I build it. At the cost of like 40-50 metal in terra, you can halve the potential damage a Scorcher can do. Maybe more. Could try this with outlaws... or, with outlaws, you can try burying them into the ground. They do slow damage through walls. Really though, try to avoid porc.
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3 |
If you have to porc, I would terraform raise a stardust before I build it. At the cost of like 40-50 metal in terra, you can halve the potential damage a Scorcher can do. Maybe more. Could try this with outlaws... or, with outlaws, you can try burying them into the ground. They do slow damage through walls. Really though, try to avoid porc.
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4 |
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4 |
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5 |
Rovers
are
really,
really
good
in
the
early
game
whilst
shields
take
time
to
pick
up.
You'll
need
to
pick
your
fights,
otherwise
the
opponent
will
do
it
for
you.
2
Outlaws
and
a
handful
of
Rogues
straight
to
the
enemy
com
or
constructors
to
deny
them
expansion,
supported
of
course
by
a
few
bandits.
Use
bandits
to
protect
your
expansion
and
maybe
raid,
but
keep
in
mind
you
won't
be
able
to
out-raid
scorchers.
You
have
the
best
constructor
in
the
game,
with
good
micro
you
can
make
use
of
their
shield
to
help
protect
your
expansion.
You
want
to
get
the
enemy
to
focus
on
your
offense
as
much
as
possible,
that
is
why
you
want
the
rogue+outlaw+bandit
combo.
|
5 |
Rovers
are
really,
really
good
in
the
early
game
whilst
shields
take
time
to
pick
up.
You'll
need
to
pick
your
fights,
otherwise
the
opponent
will
do
it
for
you.
2
Outlaws
and
a
handful
of
Rogues
straight
to
the
enemy
com
or
constructors
to
deny
them
expansion,
supported
of
course
by
a
few
bandits.
Use
bandits
to
protect
your
expansion
and
maybe
raid,
but
keep
in
mind
you
won't
be
able
to
out-raid
scorchers.
You
have
the
best
constructor
in
the
game,
with
good
micro
you
can
make
use
of
their
shield
to
help
protect
your
expansion.
You
want
to
get
the
enemy
to
focus
on
your
offense
as
much
as
possible,
that
is
why
you
want
the
rogue+outlaw+bandit
combo.
You
want
to
be
the
one
to
decide
where
the
fighting
takes
place,
not
the
enemy.
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6 |
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6 |
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7 |
You are at a disadvantage vs rover early game on most maps I find. When I'm in small teams I always pick rover because they can be everywhere all at once. You're going to be spread thin, shieldbots don't do mobility. Try to avoid porc- scorchers are better at faceplanting targets that can't move.
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7 |
You are at a disadvantage vs rover early game on most maps I find. When I'm in small teams I always pick rover because they can be everywhere all at once. You're going to be spread thin, shieldbots don't do mobility. Try to avoid porc- scorchers are better at faceplanting targets that can't move.
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8 |
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8 |
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9 |
Your enemy will eventually mix in some ravagers. That is when you'll want thugs and felons. Of course bandits can fight ravagers, but it's just a general sign of escalation.
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9 |
Your enemy will eventually mix in some ravagers. That is when you'll want thugs and felons. Of course bandits can fight ravagers, but it's just a general sign of escalation.
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10 |
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10 |
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11 |
If you're confident, you can make good use of snitches. 1-2 well placed can decide the game. The problem is they're quite micro heavy.
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11 |
If you're confident, you can make good use of snitches. 1-2 well placed can decide the game. The problem is they're quite micro heavy.
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12 |
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12 |
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13 |
Oh, and don't forget about dirtbags. On paper they're not great, but they're really annoying to deal with.
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13 |
Oh, and don't forget about dirtbags. On paper they're not great, but they're really annoying to deal with.
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