1 |
One
further
take
on
that
would
be
for
startlight
to
be
more
of
a
"repurposed
power
plant"
than
a
weapon.
Starlight
itself
(
the
building)
is
cheap-ish
(
10k
or
so)
,
and
it
does
nothing
at
all.
You
then
build
"satellites"
in
it
(
2500
each,
for
example)
,
which
go
up
and
sit
there.
The
satellites
project
the
same
"set-on-fire"
death
ray
as
proposed
previously,
with
damage
scaling
with
number
of
satellites
deployed.
For
example,
with
1
satellite
the
damage
would
be
at
something
that
an
aspis
can
reliably
tank,
with
2
satellites
you'd
need
2
aspis,
and
so
on.
Basically
all
units
in
the
spot
take
bits
of
damage
over
time.
This
could
be
"really
fun"
for
impaler
spam
and
other
abusers
of
artillery,
even
if
the
actual
damage
is
very
low.
|
1 |
One
further
take
on
that
would
be
for
startlight
to
be
more
of
a
"repurposed
power
plant"
than
a
terraforming
tool.
Starlight
itself
(
the
building)
is
cheap-ish
(
10k
or
so)
,
and
it
does
nothing
at
all.
You
then
build
"satellites"
in
it
(
2500
each,
for
example)
,
which
go
up
and
sit
there.
The
satellites
project
the
same
"set-on-fire"
death
ray
as
proposed
previously,
with
damage
scaling
with
number
of
satellites
deployed.
For
example,
with
1
satellite
the
damage
would
be
at
something
that
an
aspis
can
reliably
tank,
with
2
satellites
you'd
need
2
aspis,
and
so
on.
Basically
all
units
in
the
spot
take
bits
of
damage
over
time.
This
could
be
"really
fun"
for
impaler
spam
and
other
abusers
of
artillery,
even
if
the
actual
damage
is
very
low.
|
2 |
\n
|
2 |
\n
|
3 |
Thus, for a fairly low investment (15k), you could keep a small area of the front clear of artillery spam.
|
3 |
Thus, for a fairly low investment (15k), you could keep a small area of the front clear of artillery spam.
|
4 |
For slightly more (20k -ish) you could conceivably start sniping unshielded singus, factories etc.
|
4 |
For slightly more (20k -ish) you could conceivably start sniping unshielded singus, factories etc.
|
5 |
For current starlight cost you could burn right through shieldballs and screening units around detriments with ease (though not the detriments themselves).
|
5 |
For current starlight cost you could burn right through shieldballs and screening units around detriments with ease (though not the detriments themselves).
|
6 |
\n
|
6 |
\n
|
7 |
Killing the controlling building, naturally, would rain all the satellites back to the ground. To keep this from getting rushed, it is reasonable to require e.g. 200 energy grid per satellite deployed.
|
7 |
Killing the controlling building, naturally, would rain all the satellites back to the ground. To keep this from getting rushed, it is reasonable to require e.g. 200 energy grid per satellite deployed.
|