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artillery in zk

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Date Editor Before After
11/27/2023 10:06:03 AMSErankLobHunter before revert after revert
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1 One further take on that would be for startlight to be more of a "repurposed power plant" than a weapon. Starlight itself ( the building) is cheap-ish ( 10k or so) , and it does nothing at all. You then build "satellites" in it ( 2500 each, for example) , which go up and sit there. The satellites project the same "set-on-fire" death ray as proposed previously, with damage scaling with number of satellites deployed. For example, with 1 satellite the damage would be at something that an aspis can reliably tank, with 2 satellites you'd need 2 aspis, and so on. Basically all units in the spot take bits of damage over time. This could be "really fun" for impaler spam and other abusers of artillery, even if the actual damage is very low. 1 One further take on that would be for startlight to be more of a "repurposed power plant" than a terraforming tool. Starlight itself ( the building) is cheap-ish ( 10k or so) , and it does nothing at all. You then build "satellites" in it ( 2500 each, for example) , which go up and sit there. The satellites project the same "set-on-fire" death ray as proposed previously, with damage scaling with number of satellites deployed. For example, with 1 satellite the damage would be at something that an aspis can reliably tank, with 2 satellites you'd need 2 aspis, and so on. Basically all units in the spot take bits of damage over time. This could be "really fun" for impaler spam and other abusers of artillery, even if the actual damage is very low.
2 \n 2 \n
3 Thus, for a fairly low investment (15k), you could keep a small area of the front clear of artillery spam. 3 Thus, for a fairly low investment (15k), you could keep a small area of the front clear of artillery spam.
4 For slightly more (20k -ish) you could conceivably start sniping unshielded singus, factories etc. 4 For slightly more (20k -ish) you could conceivably start sniping unshielded singus, factories etc.
5 For current starlight cost you could burn right through shieldballs and screening units around detriments with ease (though not the detriments themselves). 5 For current starlight cost you could burn right through shieldballs and screening units around detriments with ease (though not the detriments themselves).
6 \n 6 \n
7 Killing the controlling building, naturally, would rain all the satellites back to the ground. To keep this from getting rushed, it is reasonable to require e.g. 200 energy grid per satellite deployed. 7 Killing the controlling building, naturally, would rain all the satellites back to the ground. To keep this from getting rushed, it is reasonable to require e.g. 200 energy grid per satellite deployed.