1 |
I'd probably choose to keep it simple, one building one beam. Price, area of effect, damage and range all depending on balance concerns. You could maybe set it to 10k metal and let a team build multiple if they like.
|
1 |
I'd probably choose to keep it simple, one building one beam. Price, area of effect, damage and range all depending on balance concerns. You could maybe set it to 10k metal and let a team build multiple if they like.
|
2 |
\n
|
2 |
\n
|
3 |
I don't visualize it being very effective at stopping arty spam directly, or shield spam, just boosting the effectiveness of your units in the field. An unblinking eye, wreathed in flame, I guess.
|
3 |
I don't visualize it being very effective at stopping arty spam directly, or shield spam, just boosting the effectiveness of your units in the field. An unblinking eye, wreathed in flame, I guess.
|
4 |
\n
|
4 |
\n
|
5 |
I mean [i]eventually[/i] yeah you could burn up impalers, but I'd prefer it to generally be poor strategy to sit and stare at one thing. I would prefer an interactive, cooperative, teamwork situation between spotlight and armed units. Find the cloaked traps, prepare a safe route for your paladin, pressure the enemy shields at a critical moment, scout their base, provide vision for your arty, deceive the enemy as to your actual next move, avoid revealing your own cloaked advance, etc.
|
5 |
I mean [i]eventually[/i] yeah you could burn up impalers, but I'd prefer it to generally be poor strategy to sit and stare at one thing. I would prefer an interactive, cooperative, teamwork situation between spotlight and armed units. Find the cloaked traps, prepare a safe route for your paladin, pressure the enemy shields at a critical moment, scout their base, provide vision for your arty, deceive the enemy as to your actual next move, avoid revealing your own cloaked advance, etc.
|
|
|
6 |
\n
|
|
|
7 |
Maybe it has a D-attack with somewhat more burn and loss of vision, best suited for going after shields in coordination with some other attack.
|