1 |
While I have my doubts if it's even possible to make a structure that land units can walk on and subs can go underneath in spring.. Anything is possible I suppose..
|
1 |
While I have my doubts if it's even possible to make a structure that land units can walk on and subs can go underneath in spring.. Anything is possible I suppose..
|
2 |
\n
|
2 |
\n
|
3 |
Keep in mind I am a lobpot player not 1 vs 1..
|
3 |
Keep in mind I am a lobpot player not 1 vs 1..
|
4 |
\n
|
4 |
\n
|
5 |
I believe we shouldn't try bringing land units into sea, that would kind of take away what sea has, a space only a few factories have access to, which gives it a strategical factor when playing in maps that aren't fully water and have things like ponds and rivers. Besides, this structure would be outmatched by such factories instantly in situations it would be even slightly significant, both in maneuverability and the ability to hide underwater. I don't want sea to turn into LAND 2.0. Also, Djin exists for transporting units across land masses...
|
5 |
I believe we shouldn't try bringing land units into sea, that would kind of take away what sea has, a space only a few factories have access to, which gives it a strategical factor when playing in maps that aren't fully water and have things like ponds and rivers. Besides, this structure would be outmatched by such factories instantly in situations it would be even slightly significant, both in maneuverability and the ability to hide underwater. I don't want sea to turn into LAND 2.0. Also, Djin exists for transporting units across land masses...
|
6 |
\n
|
6 |
\n
|
7 |
Additionally, I don't think making an easier way to build porc in sea would help, if anything it would make the whole experience more miserable. The biggest issue right now imo is that <b>it is a static lane where neither opponent can push into each other if they are good enough</b>. Heck, try destroying @BLaNKMiND in the sea, dude is a BEAST, I can't leave lane for 2 minutes without him destroying my team, but if I stay I can't push and he can't push either, unless one of us has 2-3x the army value.
|
7 |
Additionally, I don't think making an easier way to build porc in sea would help, if anything it would make the whole experience more miserable. The biggest issue right now imo is that <b>it is a static lane where neither opponent can push into each other if they are good enough</b>. Heck, try destroying @BLaNKMiND in the sea, dude is a BEAST, I can't leave lane for 2 minutes without him destroying my team, but if I stay I can't push and he can't push either, unless one of us has 2-3x the army value.
|
8 |
\n
|
8 |
\n
|
9 |
Nevertheless
you
got
my
+1
because
I
would
like
sea
balance
to
be
more
discussed
and
ideas
thrown
into
it
sense
right
now
it's
a
really
boring
attrition
lane
and
in
need
of
a
new
mechanic
imo,
and
it
only
feels
like
damage
control
for
Scylla.
If
you
lose
it
then
a
good
Scylla
player
will
be
the
end
of
you.
|
9 |
Nevertheless
you
got
my
+1
because
I
would
like
sea
balance
to
be
more
discussed
and
ideas
thrown
into
it
sense
right
now
it's
a
really
boring
attrition
lane
and
in
need
of
a
new
mechanic
imo,
because
it
only
feels
like
damage
control
for
Scylla.
If
you
lose
it
then
a
good
Scylla
player
will
be
the
end
of
you.
|
10 |
\n
|
10 |
\n
|
11 |
\n
|
11 |
\n
|