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B1772811 30 on Ice Scream v2.4 (Multiplayer)

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Date Editor Before After
12/5/2023 1:15:23 PMCZrankSilent_AI before revert after revert
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1 I am kinda against infinite ranges, but higher cost would be beneficial. Perhaps the range of some SW's could be overdrivable, that could create some interesting strategic incentives. 1 I am kinda against infinite ranges, but higher cost would be beneficial. Perhaps the range of some SW's could be overdrivable, that could create some interesting strategic incentives ( eg. opponents SW is out of range? Instead of trying ot rush a second SW closer to the front, how about creating a huge singu cluster super far in the backline, to try to extend the range a bit?) ( also SL's terraformation speed could be overdrivable, sometimes SL digging to kill enemy SW can be stopped by tons of constructors non-stop creating a high wall) .