1 |
I
am
kinda
against
infinite
ranges,
but
higher
cost
would
be
beneficial.
Perhaps
the
range
of
some
SW's
could
be
overdrivable,
that
could
create
some
interesting
strategic
incentives.
|
1 |
I
am
kinda
against
infinite
ranges,
but
higher
cost
would
be
beneficial.
Perhaps
the
range
of
some
SW's
could
be
overdrivable,
that
could
create
some
interesting
strategic
incentives
(
eg.
opponents
SW
is
out
of
range?
Instead
of
trying
ot
rush
a
second
SW
closer
to
the
front,
how
about
creating
a
huge
singu
cluster
super
far
in
the
backline,
to
try
to
extend
the
range
a
bit?)
(
also
SL's
terraformation
speed
could
be
overdrivable,
sometimes
SL
digging
to
kill
enemy
SW
can
be
stopped
by
tons
of
constructors
non-stop
creating
a
high
wall)
.
|