Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Cold Take #2 - Quant's Rule

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
12/18/2023 12:19:50 PMDErankAdminmojjj before revert after revert
12/18/2023 12:07:40 PMDErankAdminmojjj before revert after revert
12/18/2023 10:01:51 AMDErankAdminmojjj before revert after revert
Before After
1 what if, striders are built as a smaller version of themself and require upgrading once or twice? like mini dante 1 what if, striders are built as a smaller version of themself and require upgrading once or twice? like mini dante
2 \n 2 \n
3 lvl 1: heatray and 50% hp 3 lvl 1: heatray and 50% hp => 1500metal/E ( nano/strider hub)
4 lvl 2: 75% hp and all default weapon 4 lvl 2: 75% hp and all default weapon => 1000metal/E. 60sec upgrade ( unit is stunned/disabled!?)
5 lvl 3: full hp and dgun 5 lvl 3: full hp and dgun => 1000metal/E. 60sec upgrade ( unit is stunned/disabled!?)
6 \n 6 \n
7 etc for other striders 7 etc for other striders
8 \n 8 \n
9 would reduce the gamble of long waiting and probably add more strategic depth or even more fun... 9 would reduce the gamble of long waiting and probably add more strategic depth or even more fun...