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On game-enders

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Date Editor Before After
12/18/2023 10:13:44 AMDErankAdminmojjj before revert after revert
Before After
1 more ideas: 1 more ideas:
2 \n 2 \n
3 * unlimited ressource generator 3 * unlimited ressource generator
4 * starlight etc could gain range over time with unlimited max. there is your game ender. start range stays current maxrange, range enhancement is 10% of map width per 5minutes or so. this would avoid any neverending stalemate 4 * starlight etc could gain range over time with unlimited max. there is your game ender. start range stays current maxrange, range enhancement is 10% of map width per 5minutes or so. this would avoid any neverending stalemate. same for other supers
5 * make superweapons DRAIN energy while fireing. and i mean drain. like 100e per DRP bullet, 25e per captured meteor and starlight could have a damage modifier somehow controllable by the user plus a default drain. this would make everything more fun. make your own base require to be a giant singu farm! 5 * make superweapons DRAIN energy while fireing. and i mean drain. like 50e per DRP bullet, 25e per captured meteor and starlight could have a damage modifier somehow controllable by the user plus a default drain. this would make everything more fun. make your own base require to be a giant singu farm!
6 * also, nice idea with the teleport anywhere strider. but:forget the backdoor strider. introduce massive mapwide lobster! we are ZK at last. 6 * also, nice idea with the teleport anywhere strider. but:forget the backdoor strider. introduce massive mapwide lobster! we are ZK at last.