1 |
imho stockpile costs are killing this unit.. it costs a brand new paladin every 4 mins... think of it as a disarm bertha that fires a detriment worth of metal into the void every 10 mins
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1 |
imho stockpile costs are killing this unit.. it costs a brand new paladin every 4 mins... think of it as a disarm bertha that fires a detriment worth of metal into the void every 10 mins
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2 |
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3 |
if you found a teammate who threw away a detriment into a volcano every 10 minutes would there disarming of an army make you feel like they are making up for that?
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3 |
if you found a teammate who threw away a detriment into a volcano every 10 minutes would there disarming of an army make you feel like they are making up for that?
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4 |
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5 |
well ..maybe if you can capitalize on it and get the reclaim.. and its true that thunder-birds have a higher cost but also may not always die.. disarm missiles are limited in range and always die
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5 |
well ..maybe if you can capitalize on it and get the reclaim.. and its true that thunder-birds have a higher cost but also may not always die.. disarm missiles are limited in range and always die
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6 |
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7 |
and reef makes you so poor you cant make the army needed to kill the disarmed enemy..
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7 |
and reef makes you so poor you cant make the army needed to kill the disarmed enemy..
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8 |
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9 |
reef, cutter, corsair are units that are begging for help and are all oddly sea units
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9 |
reef, cutter, corsair are units that are begging for help and are all oddly sea units
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10 |
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11 |
every other unit in game appears in games in good numbers.. but you cant win a sea war with those 3 units.. corsair can do it but when the enemy makes a siren/seawolf/hunter response rip (maybe if your raid around the sirens killing mex and factories)
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