Post edit history
Magpie
Before | After | ||
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1 | Personally I think Magpie is okay. I think it mostly exists to (better) fill a hole left by cheap Phoenix in the "Raven isn't terribly good here, but I need to have some early land impact" situation. It keeps Lance rushers (and a few other things) honest, almost always has some kind of target, and can flex-AA in a pinch. | 1 | Personally I think Magpie is okay. I think it mostly exists to (better) fill a hole left by cheap Phoenix in the "Raven isn't terribly good here, but I need to have some early land impact" situation. It keeps Lance rushers (and a few other things) honest, almost always has some kind of target, and can flex-AA in a pinch. |
2 | \n | 2 | \n |
3 | It's certainly outperformed by Likho and Raven in the late game, but Magpie would be outright terrifying if it were *better* than those units at any lategame tasks. | 3 | It's certainly outperformed by Likho and Raven in the late game, but Magpie would be outright terrifying if it were *better* than those units at any lategame tasks. |
4 | \n | ||
5 | You do definitely have to manage the rearm time and energy though. I think Magpie is probably noticeably better on maps with a lot of energy reclaim or good wind available, and you should prioritize a pretty early repair pad. |