Loading...
  OR  Zero-K Name:    Password:   

Post edit history

how do i win a team game single-handedly

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
1/8/2024 7:21:26 PMSErankLobHunter before revert after revert
Before After
1 Every minute (or whenever you got time to) - zoom out and scan the WHOLE MAP for things you can fix/help with. Do not blindly assume someone will grid the mexes and build singu. Maybe send your support units like impalers or emissary to other players that lack in artillery, etc. Team game is not about you pushing in, it is about your team doing well overall. 1 Every minute (or whenever you got time to) - zoom out and scan the WHOLE MAP for things you can fix/help with. Do not blindly assume someone will grid the mexes and build singu. Maybe send your support units like impalers or emissary to other players that lack in artillery, etc. Team game is not about you pushing in, it is about your team doing well overall.
2 \n 2 \n
3 Do the same before building singu/superweapons/striders. It is far more impactful to have one finished paladin than 3 dantes at 80% completion.
4 \n
3 If you see a pile of reclaim and can gobble it up - do so even if you would excess (your team will consume what you excess) 5 If you see a pile of reclaim and can gobble it up - do so even if you would excess (your team will consume what you excess)
4 \n 6 \n
5 Do not feed the enemy. If you see that you can not possibly hold ground spam markers on the map and retreat (preferably, slowing down enemy forces). In team games attrition is often more important than territory. 7 Do not feed the enemy. If you see that you can not possibly hold ground spam markers on the map and retreat (preferably, slowing down enemy forces). In team games attrition is often more important than territory.
6 \n 8 \n
7 Never let enemy move away from your lane. If enemy forces leave - push in immediately (or pretend to) so they remain pinned and can not help allies. 9 Never let enemy move away from your lane. If enemy forces leave - push in immediately (or pretend to) so they remain pinned and can not help allies.
8 \n 10 \n
9 \n 11 \n