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My
idea
is
that:
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snip
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* Sirens should not be riot-assaults (What is the point of Corsair?)
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* Envoys should not be skirm-artillery (What is the point of Mistral?)
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* Seawolves should not be raider-assaults (What is the point of Hunter?)
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/!\ CRAZY IDEAS BELOW /!\
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What I propose:
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* Sirens should be heavy assaults with only minor anti-sub capabilities. This can be done by replacing the Sonic Blaster with a somewhat rapid plasma cannon, and replacing the destroyer missiles with a depth charger of lengthy reload.
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* Envoys should be precision artillery, similar to Impaler but with less range and more AOE. This could be done by replacing their long-range plasma cannon with Siren's destroyer missiles, but with significantly more AOE.
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* Seawolves should be medium assaults. This can be done by giving them a heavier weight class, lower speed, and no more slow.
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\n
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Additional ship changes I would propose:
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* Hunters should have bandit lasers instead of torpedoes, so that it can actually damage land units.
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* Cutters should have rapid low-damage torpedos instead of disarm missiles, to serve a new role of cheap and speedy anti-sub.
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* Corsairs should have two gauss cannons instead of two shotguns, to take over the anti-sub role from Siren.
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Additional sea changes I would propose:
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* Ducks should float on water, without submovement capability, to lessen the often frustrating requirement of anti-sub.
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* To counteract the heavy amph nerf above, and to make amph sea gameplay more fluid: rise and dive speeds on sub amph units should be significantly increased.
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