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this
is
my
greed
mod.
.
it
aims
to
fundamentally
change
the
games
feel
while
keeping
units
mostly
unchanged.
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.
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2 |
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3 |
you start with 120 innate income E and M
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all eco except for wind is prohibitively expensive.. and this essentially locks the game into a fixed income battle for 5-10 minutes
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you can make mex and they do provide 10x normal incomes but they cost 10k each..
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you can make energy but it costs 100x more and provides 100x more..
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this creates a unique tech advancing feel where the game has a sort of slow ramping up.. and reclaiming and fighting are the focus.
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ultimately resulting in ridiculous infinite metal but without removing the low metal battles that metal maps normally remove.
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actual changes:
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>>>ECO
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wind gens = 1 health
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solars -> singu = cloaked, more health, 100x cost and income
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innate +120 income E/M
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mex, wind = 10x cost / income
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mex = more hp, shield
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storage's 4x better and built into factories
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>>>TECH
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cons make athena
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athena has stronger rez/build speed, makes funnels
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funnelweb makes strider hub
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ultimatum can jump, and d-gun anti terraform blasts
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>>>AA BUFF
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static aa buffed:
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razor = slow
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hacksaw = burn + 2x ammo
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flack = cloaked + 2x aoe
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chainsaw = double fire rate
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artimus = 2x aoe
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HINTS:
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enemy is making walls / towers and i cant get quake until strider hub..
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make ultimatum and jump them inside shield then fire d-gun (D key)
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44 |
enemy is rushing me and killing me before i can make a mex..
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45 |
this is intended.. its called greed becasue making the first mex is very tight.. you will need to scout and have atleast some aa and faradays incase of bombers or scythes rush. if your enemy makes 2 krows and no mex you will die if all you have is a mex when they arrive.
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