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Game mode greed

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Date Editor Before After
3/18/2024 8:56:41 AMAUrankSmokeDragon before revert after revert
3/12/2024 11:39:39 PMAUrankSmokeDragon before revert after revert
3/12/2024 11:37:51 PMAUrankSmokeDragon before revert after revert
3/12/2024 11:32:09 PMAUrankSmokeDragon before revert after revert
3/12/2024 12:35:12 PMAUrankSmokeDragon before revert after revert
3/11/2024 6:51:46 AMAUrankSmokeDragon before revert after revert
3/11/2024 6:50:28 AMAUrankSmokeDragon before revert after revert
Before After
1 this is my new greed mod.. it aims to fundamentally change the games feel while keeping units mostly unchanged.. 1 this is my new greed mod.. it aims to fundamentally change the games feel while keeping units mostly unchanged..
2 \n 2 \n
3 you start with 20 innate income E and M 3 you start with 80 innate income E and M
4 \n 4 \n
5 all eco except for wind is prohibitively expensive.. and this essentially locks the game into a fixed income battle for 5-10 minutes 5 all eco except for wind is prohibitively expensive.. and this essentially locks the game into a fixed income battle for 5-10 minutes
6 you can make mex and they do provide 10x normal incomes but they cost 10k each.. 6 you can make mex and they do provide 10x normal incomes but they cost 10k each..
7 \n 7 \n
8 you can make energy but it costs 100x more and provides 100x more.. 8 you can make energy but it costs 100x more and provides 100x more..
9 \n 9 \n
10 this creates a unique tech advancing feel where the game has a sort of slow ramping up.. and reclaiming and fighting are the focus. 10 this creates a unique tech advancing feel where the game has a sort of slow ramping up.. and reclaiming and fighting are the focus.
11 ultimately resulting in ridiculous infinite metal but without removing the low metal battles that metal maps normally cause 11 ultimately resulting in ridiculous infinite metal but without removing the low metal battles that metal maps normally cause
12 \n 12 \n
13 actual changes: 13 actual changes:
14 wind gens = 1 health 14 wind gens = 1 health
15 solars = cloaked and 2k health 15 wind gens = 10x cost / income
16 solars -> singu = cloaked and more health
16 all energy except for wind = 100x cost and income 17 all energy except for wind = 100x cost and income
17 innate +20 income E/M 18 innate +80 income E/M
18 mex = 10x cost and income 19 mex = 10x cost and income
19 mex have some passive defenses (more hp, anti tactical missile shield, push blast on death (wont hurt units + wont hit allies) 20 mex have some passive defenses (more hp, anti tactical missile shield, push blast on death (wont hurt units + wont hit allies)
20 storage's are also 4x better and built into factories 21 storage's are also 4x better and built into factories
21 22 athena = makes all cloaks, stronger rez/build speed
22 TLDR : pro tip : dont make mex. . get metal from reclaim. 23 funnelweb / strider hub = tech advancing, much better build power