1 |
this is my new greed mod.. it aims to fundamentally change the games feel while keeping units mostly unchanged..
|
1 |
this is my new greed mod.. it aims to fundamentally change the games feel while keeping units mostly unchanged..
|
2 |
\n
|
2 |
\n
|
3 |
you
start
with
20
innate
income
E
and
M
|
3 |
you
start
with
80
innate
income
E
and
M
|
4 |
\n
|
4 |
\n
|
5 |
all eco except for wind is prohibitively expensive.. and this essentially locks the game into a fixed income battle for 5-10 minutes
|
5 |
all eco except for wind is prohibitively expensive.. and this essentially locks the game into a fixed income battle for 5-10 minutes
|
6 |
you can make mex and they do provide 10x normal incomes but they cost 10k each..
|
6 |
you can make mex and they do provide 10x normal incomes but they cost 10k each..
|
7 |
\n
|
7 |
\n
|
8 |
you can make energy but it costs 100x more and provides 100x more..
|
8 |
you can make energy but it costs 100x more and provides 100x more..
|
9 |
\n
|
9 |
\n
|
10 |
this creates a unique tech advancing feel where the game has a sort of slow ramping up.. and reclaiming and fighting are the focus.
|
10 |
this creates a unique tech advancing feel where the game has a sort of slow ramping up.. and reclaiming and fighting are the focus.
|
11 |
ultimately resulting in ridiculous infinite metal but without removing the low metal battles that metal maps normally cause
|
11 |
ultimately resulting in ridiculous infinite metal but without removing the low metal battles that metal maps normally cause
|
12 |
\n
|
12 |
\n
|
13 |
actual changes:
|
13 |
actual changes:
|
14 |
wind gens = 1 health
|
14 |
wind gens = 1 health
|
15 |
solars
=
cloaked
and
2k
health
|
15 |
wind
gens
=
10x
cost
/
income
|
|
|
16 |
solars -> singu = cloaked and more health
|
16 |
all energy except for wind = 100x cost and income
|
17 |
all energy except for wind = 100x cost and income
|
17 |
innate
+20
income
E/M
|
18 |
innate
+80
income
E/M
|
18 |
mex = 10x cost and income
|
19 |
mex = 10x cost and income
|
19 |
mex have some passive defenses (more hp, anti tactical missile shield, push blast on death (wont hurt units + wont hit allies)
|
20 |
mex have some passive defenses (more hp, anti tactical missile shield, push blast on death (wont hurt units + wont hit allies)
|
20 |
storage's are also 4x better and built into factories
|
21 |
storage's are also 4x better and built into factories
|
21 |
|
22 |
athena
=
makes
all
cloaks,
stronger
rez/build
speed
|
22 |
TLDR
:
pro
tip
:
dont
make
mex.
.
get
metal
from
reclaim.
|
23 |
funnelweb
/
strider
hub
=
tech
advancing,
much
better
build
power
|