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Game mode flater only

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Date Editor Before After
5/16/2025 8:42:35 AMAUrankSmokeDragon before revert after revert
9/27/2024 4:22:04 PMAUrankSmokeDragon before revert after revert
9/24/2024 2:01:49 PMAUrankSmokeDragon before revert after revert
3/18/2024 8:56:41 AMAUrankSmokeDragon before revert after revert
3/12/2024 11:39:39 PMAUrankSmokeDragon before revert after revert
3/12/2024 11:37:51 PMAUrankSmokeDragon before revert after revert
3/12/2024 11:32:09 PMAUrankSmokeDragon before revert after revert
3/12/2024 12:35:12 PMAUrankSmokeDragon before revert after revert
3/11/2024 6:51:46 AMAUrankSmokeDragon before revert after revert
3/11/2024 6:50:28 AMAUrankSmokeDragon before revert after revert
Before After
1 this is my greed mod. . it aims to fundamentally change the games feel while keeping units mostly unchanged. . 1 .
2 \n
3 you start with 120 innate income E and M
4 \n
5 all eco except for wind is prohibitively expensive.. and this essentially locks the game into a fixed income battle for 5-10 minutes
6 you can make mex and they do provide 10x normal incomes but they cost 10k each..
7 \n
8 you can make energy but it costs 100x more and provides 100x more..
9 \n
10 this creates a unique tech advancing feel where the game has a sort of slow ramping up.. and reclaiming and fighting are the focus.
11 ultimately resulting in ridiculous infinite metal but without removing the low metal battles that metal maps normally remove.
12 \n
13 actual changes:
14 \n
15 >>>ECO
16 \n
17 wind gens = 1 health
18 solars -> singu = cloaked, more health, 100x cost and income
19 innate +120 income E/M
20 mex, wind = 10x cost / income
21 mex = more hp, shield
22 storage's 4x better and built into factories
23 \n
24 >>>TECH
25 \n
26 cons make athena
27 athena has stronger rez/build speed, makes funnels
28 funnelweb makes strider hub
29 ultimatum can jump, and d-gun anti terraform blasts
30 \n
31 >>>AA BUFF
32 \n
33 static aa buffed:
34 razor = slow
35 hacksaw = burn + 2x ammo
36 flack = cloaked + 2x aoe
37 chainsaw = double fire rate
38 artimus = 2x aoe
39 \n
40 HINTS:
41 enemy is making walls / towers and i cant get quake until strider hub..
42 make ultimatum and jump them inside shield then fire d-gun (D key)
43 \n
44 enemy is rushing me and killing me before i can make a mex..
45 this is intended.. its called greed becasue making the first mex is very tight.. you will need to scout and have atleast some aa and faradays incase of bombers or scythes rush. if your enemy makes 2 krows and no mex you will die if all you have is a mex when they arrive.
46 \n
47 \n 2 \n