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Spiders vs Tanks (Ogre+Emissary beats them all?)

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Date Editor Before After
3/18/2024 12:14:17 AMAUrankCharmedmage before revert after revert
Before After
1 Hermits are actually quite effective vs Tanks, but you're suppose to abuse their range against Ogres as despite Cabinboy's claim. They actually have one of the highest ranges for a non-skirm. Keeping them spread out to also means reducing not only AoE damage they take but gives more with line of sight to fire. 1 Hermits are actually quite effective vs Tanks, but you're suppose to abuse their range against Ogres as despite Cabinboy's claim. They actually have one of the highest ranges for a non-skirm. Keeping them spread out to also means reducing not only AoE damage they take but gives more with line of sight to fire.
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3 Widows should've been made earlier as well to pick off Ogres/Stingers and honestly due to Emissary. Recluse were probably a poor option to be making over Hermits as there's not really much a Hermit couldn't deal with over a Recluse. 3 Widows should've been made early as well to pick off Ogres/Stingers and honestly due to Emissary. Recluse were probably a poor option to be making over Hermits as there's not really much a Hermit couldn't deal with over a Recluse.
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5 Similar to how the AoE of Venoms isn't really needed against tanks and you likely would've been better with Redbacks. 5 Similar to how the AoE of Venoms isn't really needed against tanks and you likely would've been better with Redbacks.
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7 I should also mention you cannot count on Hermit AI vs Ogres, despite having extra range over them. They attempt to shoot at 310 range which causes them to end up running into Ogre range and even end up chasing them whilst being freely shot by Ogres. 7 I should also mention you cannot count on Hermit AI vs Ogres, despite having extra range over them. They attempt to shoot at 310 range which causes them to end up running into Ogre range and even end up chasing them whilst being freely shot by Ogres.
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9 This should hopefully be patched though soon enough in a update. 9 This should hopefully be patched though soon enough in a update.
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11 I'd also recommend you give hermits the auto-retreat at 66% health. Because they are so squishy in comparison to other assaults. They need to drop out of fights a lot sooner if they want to have a chance of getting away, but you can make up for it with numbers. 11 I'd also recommend you give hermits the auto-retreat at 66% health. Because they are so squishy in comparison to other assaults. They need to drop out of fights a lot sooner if they want to have a chance of getting away, but you can make up for it with numbers.
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