1 |
Hermits are actually quite effective vs Tanks, but you're suppose to abuse their range against Ogres as despite Cabinboy's claim. They actually have one of the highest ranges for a non-skirm. Keeping them spread out to also means reducing not only AoE damage they take but gives more with line of sight to fire.
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1 |
Hermits are actually quite effective vs Tanks, but you're suppose to abuse their range against Ogres as despite Cabinboy's claim. They actually have one of the highest ranges for a non-skirm. Keeping them spread out to also means reducing not only AoE damage they take but gives more with line of sight to fire.
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2 |
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2 |
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3 |
Widows
should've
been
made
earlier
as
well
to
pick
off
Ogres/Stingers
and
honestly
due
to
Emissary.
Recluse
were
probably
a
poor
option
to
be
making
over
Hermits
as
there's
not
really
much
a
Hermit
couldn't
deal
with
over
a
Recluse.
|
3 |
Widows
should've
been
made
early
as
well
to
pick
off
Ogres/Stingers
and
honestly
due
to
Emissary.
Recluse
were
probably
a
poor
option
to
be
making
over
Hermits
as
there's
not
really
much
a
Hermit
couldn't
deal
with
over
a
Recluse.
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4 |
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4 |
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5 |
Similar to how the AoE of Venoms isn't really needed against tanks and you likely would've been better with Redbacks.
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5 |
Similar to how the AoE of Venoms isn't really needed against tanks and you likely would've been better with Redbacks.
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6 |
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7 |
I should also mention you cannot count on Hermit AI vs Ogres, despite having extra range over them. They attempt to shoot at 310 range which causes them to end up running into Ogre range and even end up chasing them whilst being freely shot by Ogres.
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7 |
I should also mention you cannot count on Hermit AI vs Ogres, despite having extra range over them. They attempt to shoot at 310 range which causes them to end up running into Ogre range and even end up chasing them whilst being freely shot by Ogres.
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8 |
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9 |
This should hopefully be patched though soon enough in a update.
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9 |
This should hopefully be patched though soon enough in a update.
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10 |
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10 |
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11 |
I'd also recommend you give hermits the auto-retreat at 66% health. Because they are so squishy in comparison to other assaults. They need to drop out of fights a lot sooner if they want to have a chance of getting away, but you can make up for it with numbers.
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11 |
I'd also recommend you give hermits the auto-retreat at 66% health. Because they are so squishy in comparison to other assaults. They need to drop out of fights a lot sooner if they want to have a chance of getting away, but you can make up for it with numbers.
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12 |
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