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Remove Owl area radar jamming

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Date Editor Before After
4/2/2024 10:11:53 AMGBrankfiendicus_prime before revert after revert
4/2/2024 10:05:36 AMGBrankfiendicus_prime before revert after revert
Before After
1 I contend it would be better if Owl didn't have area radar jamming. It is powerful enough as a visibility enhancer - and jamming acts in a spooky way that makes the game feel bad. At least with Iris/Cornea it's somewhat obvious what is going on, and being static and shorter range there are more options to deal with them. 1 I contend it would be better if Owl didn't have area radar jamming. It is powerful enough as a visibility enhancer - and jamming acts in a spooky way that makes the game feel bad. At least with Iris/Cornea it's somewhat obvious what is going on, and being static and/or shorter range there are more options to deal with them.
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3 In https://zero-k.info/Battles/Detail/1863341 I was confused by @dyth68's pushes as they came from under the jamming field. Whilst this sounds interesting I don't think he exactly planned it (except in a general sense that it's an excellent buff to have around) - the Owl was there primarily for intel. 3 In https://zero-k.info/Battles/Detail/1863341 I was confused by @dyth68's pushes as they came from under the jamming field. Whilst this sounds interesting I don't think he exactly planned it (except in a general sense that it's an excellent buff to have around) - the Owl was there primarily for intel.
4 \n 4 \n
5 Maybe if your radar coverage clearly indicated the presence of a jamming field it would be a better mechanic, but I'm still sceptical that it makes the game more enjoyable when you lose information so easily. 5 Maybe if your radar coverage clearly indicated the presence of a jamming field it would be a better mechanic, but I'm still sceptical that it makes the game more enjoyable when you lose information so easily.