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Assuming this is a serious suggestion:
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1 |
Assuming this is a serious suggestion:
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2 |
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2 |
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3 |
Couple problems with this approach is that the current matchmaking options are not ideal, and in comparison to Custom Battles, matchmaking does not provide persistent lobby environments after a game is over, which I feel would be rather important for a sense of community.
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3 |
Couple problems with this approach is that the current matchmaking options are not ideal, and in comparison to Custom Battles, matchmaking does not provide persistent lobby environments after a game is over, which I feel would be rather important for a sense of community.
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4 |
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5 |
Currently, if you want to matchmake a team game, you have to select Small Teams (2v2 - 3v3) and/or Medium Teams (4v4 - 6v6). Obviously this excludes the possibility of 8v8 and especially 16v16. I would suggest the following options instead: Small Teams (2v2 - 4v4), Large Teams (5v5 - 10v10), Lobster Pot (11v11 - 16v16). I don't know if it already works like the following due to the rarity of matchmade team games, but the higher ends of a particular option should be prioritized, unless the players have been waiting in queue for some while (around a couple to few minutes maybe?).
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5 |
Currently, if you want to matchmake a team game, you have to select Small Teams (2v2 - 3v3) and/or Medium Teams (4v4 - 6v6). Obviously this excludes the possibility of 8v8 and especially 16v16. I would suggest the following options instead: Small Teams (2v2 - 4v4), Large Teams (5v5 - 10v10), Lobster Pot (11v11 - 16v16). I don't know if it already works like the following due to the rarity of matchmade team games, but the higher ends of a particular option should be prioritized, unless the players have been waiting in queue for some while (around a couple to few minutes maybe?).
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6 |
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6 |
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7 |
I
theorize
there
is
probably
too
much
separation
between
Matchmaking
and
Custom
Games.
I
would
suggest
for
Teams
Matchmaking
to
automatically
create
persistent
lobbies
that
could
be
joinable
through
Custom
Games,
which
aren't
destroyed
when
the
corresponding
game
ends.
There
should
also
probably
be
some
preference
option
in
the
Matchmaking
interface
specifying
if
you
want
to
join
a
running
battle
(
default)
or
start
a
new
battle.
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7 |
I
theorize
there
is
probably
too
much
separation
between
Matchmaking
and
Custom
Games.
I
would
suggest
for
Teams
Matchmaking
to
automatically
create
persistent
lobbies
that
could
be
joinable
through
Custom
Games,
which
aren't
destroyed
when
the
corresponding
game
ends.
There
should
also
probably
be
some
preference
option
in
the
Matchmaking
interface
specifying
if
you're
fine
with
joining
a
running
battle
(
default)
,
or
if
you
merely
want
to
start
a
new
battle.
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