1 |
I cant dl the newest version of the game, so I cannot watch the replay again, but there are 2 kind of even encounters around the midway. First is the one where your opponent chases you with scorchers, those die, then goes in with the ravagers. And then there is the one I assume you mean, which is where it looks like you would lose. What confuses me is that the first of those 2 encounters works quite well for you, the second maybe not. The thing is that you abort the figt the moment the ravagers are completely slowed, which should shift the balance into your favor quite a lot.
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1 |
I cant dl the newest version of the game, so I cannot watch the replay again, but there are 2 kind of even encounters around the midway. First is the one where your opponent chases you with scorchers, those die, then goes in with the ravagers. And then there is the one I assume you mean, which is where it looks like you would lose. What confuses me is that the first of those 2 encounters works quite well for you, the second maybe not. The thing is that you abort the figt the moment the ravagers are completely slowed, which should shift the balance into your favor quite a lot.
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2 |
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2 |
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3 |
But
then,
the
most
important
thing
is
that
you
do
not
fight
with
your
entire
army.
Ravagers
can
shoot
over
each
other,
thugs
cant
really.
So
you
are
effectively
fighting
the
whole
ball
with
the
damage
output
of
3
or
maybe
4
thugs.
What
you
do
is
using
a
defensive
formation,
that
puts
the
emphasis
on
the
shield-link,
not
damage.
At
least
in
the
past,
ravagers
used
to
be
not
that
good
against
shields
because
they
didn`t
have
the
fire-rate
and
damage
to
go
through
the
shields
well.
Maybe
the
nerfed
shield-regen
is
a
thing
as
well?
Not
sure.
What
I
think
needed
to
be
done
is
a
bit
more
spreading
to
allow
all
of
your
thugs
to
fire
and
profit
from
the
full
slow.
You
could
also
do
a
bit
of
rotation,
pull
the
damaged
thugs
back
behind
the
fresher
shields
of
their
comrades.
|
3 |
But
then,
the
most
important
thing
is
that
you
do
not
fight
with
your
entire
army.
Ravagers
can
shoot
over
each
other,
thugs
cant
really.
So
you
are
effectively
fighting
the
whole
ball
with
the
damage
output
of
3
or
maybe
4
thugs.
What
you
do
is
using
a
defensive
formation
that
puts
the
emphasis
on
the
shield-link,
not
damage.
At
least
in
the
past,
ravagers
used
to
be
not
that
good
against
shields
because
they
didn`t
have
the
fire-rate
and
damage
to
go
through
the
shields
well.
Maybe
the
nerfed
shield-regen
is
a
thing
as
well?
Not
sure.
What
I
think
needed
to
be
done
is
a
bit
more
spreading
to
allow
all
of
your
thugs
to
fire
and
profit
from
the
full
slow.
You
could
also
do
a
bit
of
rotation,
pull
the
damaged
thugs
back
behind
the
fresher
shields
of
their
comrades.
|
4 |
(On a sidenote, I do not understand why you insist on building felons. Assaults are kind of a counter to them, and their shield-drain somewhat works against the defensive formation. But that is probably not of any concern for our actual topic.)
|
4 |
(On a sidenote, I do not understand why you insist on building felons. Assaults are kind of a counter to them, and their shield-drain somewhat works against the defensive formation. But that is probably not of any concern for our actual topic.)
|
5 |
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5 |
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6 |
Now again, I cannot log in to do my own tests, and I might be quite wrong. This post is not me saying I am definitely right and you just cannot play shields well. I will look at it again as soon as i am able to log in.
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6 |
Now again, I cannot log in to do my own tests, and I might be quite wrong. This post is not me saying I am definitely right and you just cannot play shields well. I will look at it again as soon as i am able to log in.
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7 |
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7 |
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8 |
Skuttle might work well, but if you say that ravagers can go around a shieldball simply, then I would argue that skuttles are really slow and the ravager-player can screen with darts. It should be comparatively easy to avoid getting skuttled. Maybe. BUT if you have a jumpy fac already, why not go for placeholder? THAT should allow you to use almost anything INCLUDING skuttle to finish your opponent off.
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8 |
Skuttle might work well, but if you say that ravagers can go around a shieldball simply, then I would argue that skuttles are really slow and the ravager-player can screen with darts. It should be comparatively easy to avoid getting skuttled. Maybe. BUT if you have a jumpy fac already, why not go for placeholder? THAT should allow you to use almost anything INCLUDING skuttle to finish your opponent off.
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