1 |
Some maps which are quite high on the map ladder are not featured (for example, Random Plateaus v0.84 at #2, DeltaSiegeDuoX at #10 and SandCastles2 at #14) so they do not show up in teams votes. I think this accounts for most of the high-variance maps.
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1 |
Some maps which are quite high on the map ladder are not featured (for example, Random Plateaus v0.84 at #2, DeltaSiegeDuoX at #10 and SandCastles2 at #14) so they do not show up in teams votes. I think this accounts for most of the high-variance maps.
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2 |
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2 |
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3 |
Some
maps
are
featured
but
not
tagged
for
teams;
this
is
rare,
but
it
happens
that
the
#1
rated
Red
River
Remake
v1.
2
fits
in
this
category.
(
Which
is
probably
*why*
it
is
#1,
since
it
is
rated
purely
based
on
its
honeymoon.
)
(
Most
of
the
other
maps
in
this
category
are
FFA
maps,
and
a
small
handful
of
strictly-1v1
maps
like
Anvilwood
and
Izki
Channel.
)
|
3 |
Some
maps
are
featured
but
not
tagged
for
teams;
this
is
rare,
but
it
happens
that
the
#1
rated
Red
River
Remake
v1.
2
fits
in
this
category.
(
Which
is
probably
*why*
it
is
#1,
since
it
is
rated
purely
based
on
its
honeymoon.
)
|
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|
4 |
\n
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5 |
(Most of the other maps in this category are FFA maps, and a small handful of strictly-1v1 maps like Anvilwood and Izki Channel, but most of these were never or only briefly tagged for teams so they don't appear on the ladder.)
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4 |
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6 |
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5 |
There might also be some limited interaction between number of players in the lobby and the map size that gets picked, I am not sure.
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7 |
There might also be some limited interaction between number of players in the lobby and the map size that gets picked, I am not sure.
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