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Why is this not possible? Devs pls this would be a quality of life upgrade to replays

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Date Editor Before After
5/22/2024 12:40:20 AMunknownrankMmmmM before revert after revert
5/22/2024 12:36:14 AMunknownrankMmmmM before revert after revert
Before After
1 Within Spring a replay is played as a stream of actions, as calculate within an engine. The state of the game, where units are, what actions are ongoing etc. , is not stored. Only the starting state. To have this, 'key frames' need to be included, where the game-state is fully known. 1 Within Spring a replay is played as a stream of actions, as calculate within an engine. The state of the game, where units are, what actions are ongoing etc. , is not stored. Only the starting state ( also indirectly, as it is calculated) . To have this, 'key frames' need to be included, where the game-state is fully known. You could call them 'save-points', like a save, but lightweight.
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3 To create these frames you need to serialize the entire state, this can cause memory/CPU spikes and freezes. 3 To create these frames you need to serialize the entire state, this can cause memory/CPU spikes and freezes.
4 \n 4 \n
5 To have a more fluent user experience the game and its engine-instance should not fully reset, just the state. 5 To have a more fluent user experience the game and its engine-instance should not fully reset, just the state.
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7 Point is that it hasn't been made. 7 Point is that it hasn't been made.
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