1 |
The fundamental weakness of Knight is that it moves too slowly to force a fight that is favourable to it (unlike the vehicle assaults) but also doesn't have the raw power to win almost any fight where it can close the distance (unlike shieldballs). The latter isn't an entirely fair comparison since shieldballs are composed of a variety of units, but Cloaky doesn't have many units that have synergy in a brawl alongside Knight.
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1 |
The fundamental weakness of Knight is that it moves too slowly to force a fight that is favourable to it (unlike the vehicle assaults) but also doesn't have the raw power to win almost any fight where it can close the distance (unlike shieldballs). The latter isn't an entirely fair comparison since shieldballs are composed of a variety of units, but Cloaky doesn't have many units that have synergy in a brawl alongside Knight.
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2 |
[spoiler]You can and should mix Knights and Reavers together, but by comparison to Thug/Felon or even Ravager/Ripper, Knight/Reaver is not a lot more than the sum of its parts. The Reavers don't contribute any EMP damage, Knights don't need so much help against raiders, and the Reavers will tend to fold to long-range harassment very quickly.[/spoiler]
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2 |
[spoiler]You can and should mix Knights and Reavers together, but by comparison to Thug/Felon or even Ravager/Ripper, Knight/Reaver is not a lot more than the sum of its parts. The Reavers don't contribute any EMP damage, Knights don't need so much help against raiders, and the Reavers will tend to fold to long-range harassment very quickly.[/spoiler]
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3 |
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3 |
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4 |
I
don't
think
any
reasonable
buff
is
going
to
make
Knight
a
great
unit,
because
it
is
fundamentally
not
doing
the
thing
that
Cloaky
factory
wants
to
do.
If
you
want
to
play
the
game
in
the
way
that
a
Knight
blob
would
want
to
play,
a
Shieldball
is
always
going
to
be
better
at
that.
|
4 |
I
don't
think
any
reasonable
buff
is
going
to
make
Knight
a
great
unit,
because
it
is
not
doing
the
thing
that
Cloaky
factory
wants
to
do.
If
you
want
to
play
the
game
in
the
way
that
a
Knight
blob
would
want
to
play,
a
Shieldball
is
always
going
to
be
better
at
that.
|
5 |
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5 |
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6 |
That being said, sometimes a Cloaky army at a particular timing wants a little bit more backbone and Knight fills a hole. I have had decent results using it in an early-to-midgame push with Slings; the long-range Sling harassment forces enemies to come to the Knights, which makes their poor speed irrelevant.
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6 |
That being said, sometimes a Cloaky army at a particular timing wants a little bit more backbone and Knight fills a hole. I have had decent results using it in an early-to-midgame push with Slings; the long-range Sling harassment forces enemies to come to the Knights, which makes their poor speed irrelevant.
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