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note: lobpot thoughts ahead
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note: lobpot thoughts ahead
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kind of necro sorry. Another situation in which things get complicated is where you've just captured a reclaim field but your forces are wounded. I think that repairing your units will mean they can hold that position longer and allow for more reclaiming. Your enemy may have even fallen back to repair so it can wipe your force out. If you're caught up in a battle to secure a reclaim field and you keep losing units, then you're making that reclaim field continue to exist and if you lose that fight, then you lose the field. Usually a reclaim field (between two armies) is not worth an entire army or even a good part of it, especially losing that army + the enemy getting to reclaim it. Also I think generally you want to reclaim wrecks further away from your lines (that you can access without getting blasted), since those are the ones you are most likely to lose access to in the near future, and you can deny the enemy access to that metal.
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kind of necro sorry. Another situation in which things get complicated is where you've just captured a reclaim field but your forces are wounded. I think that repairing your units will mean they can hold that position longer and allow for more reclaiming. Your enemy may have even fallen back to repair so it can wipe your force out. If you're caught up in a battle to secure a reclaim field and you keep losing units, then you're making that reclaim field continue to exist and if you lose that fight, then you lose the field. Usually a reclaim field (between two armies) is not worth an entire army or even a good part of it, especially losing that army + the enemy getting to reclaim it. Also I think generally you want to reclaim wrecks further away from your lines (that you can access without getting blasted), since those are the ones you are most likely to lose access to in the near future, and you can deny the enemy access to that metal.
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I think throwing down caretakers really quickly might be a play (with terraform in front of it to block shots, ideally no tremor) so that your cons don't have to get too close and you get a ton of extra BP really quick so that your cons can focus on repair, or even setting up defenses with the huge metal flow you get from caretakers. If the enemy is applying too much pressure, quickly reclaim the caretakers before you lose them (10% loss of metal vs. 140% if the enemy takes the territory and reclaims the wrecks). You could even have the caretakers reclaim themselves. Caretakers are cheaper BP anyway so losing them isn't really a big deal compared to losing an army of mobile constructors, which has much more value. They make cost in metal every 18 seconds!
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I think throwing down caretakers really quickly might be a play (with terraform in front of it to block shots, ideally no tremor) so that your cons don't have to get too close and you get a ton of extra BP really quick so that your cons can focus on repair, or even setting up defenses with the huge metal flow you get from caretakers. If the enemy is applying too much pressure, quickly reclaim the caretakers before you lose them (10% loss of metal vs. 140% if the enemy takes the territory and reclaims the wrecks). You could even have the caretakers reclaim themselves. Caretakers are cheaper BP anyway so losing them isn't really a big deal compared to losing an army of mobile constructors, which has much more value. They make cost in metal every 18 seconds!
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7 |
Steel_Blue,
I
feel
like
that
situation
only
comes
up
earlygame,
in
which
case
you
should
probably
be
focused
on
expansion
like
you
said
since
a
damaged
raider
can
still
retreat
micro
and
occupy
territory,
and
getting
the
con
to
repair
the
raider
is
a
time-consuming
task.
If
you
can
quicky
repair
something
on
the
front
(
cons
are
nearby)
though,
you
actually
spend
less
energy
per
the
metal
you
saved
by
repairing
than
if
you
lost
the
unit
but
reclaimed
the
same
amount
to
build
a
new
unit
-
assuming
you
can
reclaim
still,
since
that
unit's
death
could
mean
your
loss
of
the
field,
the
con
reclaiming,
etc,
and
the
replacement
will
take
some
time
to
arrive.
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7 |
@Steel_Blue,
I
feel
like
that
situation
only
comes
up
earlygame,
in
which
case
you
should
probably
be
focused
on
expansion
like
you
said
since
a
damaged
raider
can
still
retreat
micro
and
occupy
territory,
and
getting
the
con
to
repair
the
raider
is
a
time-consuming
task.
If
you
can
quicky
repair
something
on
the
front
(
cons
are
nearby)
though,
you
actually
spend
less
energy
per
the
metal
you
saved
by
repairing
than
if
you
lost
the
unit
but
reclaimed
the
same
amount
to
build
a
new
unit
-
assuming
you
can
reclaim
still,
since
that
unit's
death
could
mean
your
loss
of
the
field,
the
con
reclaiming,
etc,
and
the
replacement
will
take
some
time
to
arrive.
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