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If I have a bunch of builders (on the same priority) and their buildpower substantially exceeds my available resources, then *all* of my builders are going to slow down to the *same* reduced efficiency.
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1 |
If I have a bunch of builders (on the same priority) and their buildpower substantially exceeds my available resources, then *all* of my builders are going to slow down to the *same* reduced efficiency.
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2 |
[quote]builders beyond those that are not actually needed to contribute the current rate of metal just... turned off? Maybe with a "No metal" popup icon on them.[/quote]
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[quote]builders beyond those that are not actually needed to contribute the current rate of metal just... turned off? Maybe with a "No metal" popup icon on them.[/quote]
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So I'm not sure that this idea makes sense in that context, since it is not possible to identify the "offending" builders.
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So I'm not sure that this idea makes sense in that context, since it is not possible to identify the "offending" builders.
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4 |
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5 |
[quote]For example, if there are ten Convicts putting 17 metal per second into one Fusion Reactor wireframe, only four of them need to be actively building and the other six could be standing by with no visual effect.[/quote]
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6 |
This addresses that issue, but I am pretty leery of a solution that involves units not doing what they are told.
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7 |
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5 |
(Obviously the situation changes when one messes with priority. But I don't think this is terribly useful to somebody who understands the priority system, anyway.)
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8 |
(Obviously the situation changes when one messes with priority. But I don't think this is terribly useful to somebody who understands the priority system, anyway.)
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